Cutoff Heads in Render
![JasonSWrench](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/141/nPM3GRYFUHFS4.jpg)
So, as you can see from this render, something very strange happened. In the render window, you can clearly see what was framed and should have rendered. But something happened when it actually rendered, part of the tail gets cut off along with both of their heads. I've never run into this problem before, so wasn't sure if it was a new glitch in DAZ since it just updated. Any ideas?
Jason
Comments
I haven't seen that happen to me so far. I usually make a render camera though, not using perspective.
Please just attach the screenshot at full resolution (and use the image properties to resize it if you want to place it in-line). I can't read your settings as it is.
You're using Perspective View, which as the name implies, is a View, not a Camera. You really ought to get into the habit of creating real cameras and rendering through them; you will get a lot more controls that don't exist in a View, and the camera settings are saved when you save the Scene (unlike when you use a View).
Again, I haven't changed anything that I haven't dealt with in the past.
Jason
Admittedly, I've never gotten in the habit of dealing with cameras. I always set it up in the render view exactly as I want it to render and I've never had a problem. This is the first time using this process didn't render correctly. Really stumped.
Jason
Have you got an 'Aux viewport' open somewhere?
I'm not seeing the yellow selection box round the viewport that I would expect to see.
May I assume that you have a cube with refraction & sss for the underwater atmosphere in your scene? I had similar things happen with an underwater scene I did a while ago. Not only the frame of the preview changed, also the distance settings for depth of field were not accurate anymore, due to the light not travelling the direct way. The only thing I could do was to use the iray preview for framing and setting the dof distance...
Punky:
Yep, I'm using
Sickleyield’ SY The Depths Iray, and come to think of it, this may be the first time I’ve ever attempted rendering something under water. Since this may just be an underwater strangeness issue, I just ended up moving the scene around until I got it all in the frame this time.
I also ran a couple of other test renders to see if they were cutting people’s heads off, and those were rendering just as I expected them too. How strange that underwater scenes may be the issue.
Jason