Help on creating a glass shader

Cool BlueCool Blue Posts: 38
edited December 1969 in Daz Studio Discussion

Hey guys:

My question is rather a simple one. How do I go about creating a glass shader, fore a vase I'm working on. Your advice and support has always been very helpful to me, and I appreciate your thoughts.


Thanks again
Coolblue
Michael.

Comments

  • KhoryKhory Posts: 3,854
    edited December 1969

    Simplest solution would be to go peek in freestuff. That way your going to have a foundation to work from even if you want to play with the settings.I am pretty sure that there are some glass shaders in there. Also be sure that you have a 360 degree environment of some sort in the scene and that the raytraced settings are high enough when you do the render.

  • Scott LivingstonScott Livingston Posts: 4,344
    edited December 1969

    Just came across these settings (from NeilV 1) earlier today:

    NeilV 1 said:
    Are you after shader mixer settings or standard DS settings .

    As regular DS setting I tend to use. I find as long as you have raytrace setting set to at least 4 in your render settings these look very good.

    Diffuse Color 108 119 134
    strength 100%

    Glossiness 95%
    Specular Color 200 200 200
    Specular strength 100%

    Specular Through opacity = on

    Ambient Color 225 225 181
    Ambient Stength 25%

    Opacity Strength 25%

    Bump Setting (to show if using a bump map)

    Displacement (to show if using a displacement map)

    Reflection Color 255 255 255
    Reflection Strength 75%

    Refraction Color 255 255 255
    Index of Refraction 2.00

    Lighting Model = Plastic

    Link to original post

  • SertorialSertorial Posts: 962
    edited December 1969

    Just came across these settings (from NeilV 1) earlier today:

    I have been trying to create a decent glass preset with the DAZ default shader, but following your suggested settings gives me this. (doesn't look very glass-like)

    glasses_test.jpg
    700 x 700 - 136K
  • FirstBastionFirstBastion Posts: 7,823
    edited December 1969

    Because there are refraction and reflection values you need to put the glass inside a room of some sort. also set your raytrace bounce to 4 in render settings, and have at least one light set to raytraced.

  • jestmartjestmart Posts: 4,449
    edited December 1969

    And Multiply Specular Through Opacity should be off when there is no trans map.

  • SertorialSertorial Posts: 962
    edited December 1969

    Thanks. i have in fact perfected this now and have found a modified version of the above settings works rather better. (for one thing, the IoR for glass is 1.5, not 2.0)

    Here you go

    Diffuse Color 255 255 255
    strength 0%
    (ie no diffuse)

    Glossiness 95%
    Specular Color 200 200 200
    Specular strength 100%

    Specular Through opacity = off

    Ambient Color 225 225 255
    Ambient Stength 0%
    (ie no ambient)

    Opacity Strength 25%

    Bump Setting (to show if using a bump map)

    Displacement (to show if using a displacement map)

    Reflection Color 255 255 255
    Reflection Strength 100%

    Refraction Color 255 255 255
    Index of Refraction 1.5
    Refraction strength 75%

    Lighting Model = Plastic

Sign In or Register to comment.