How to make a JCM that fires only when the specific morph is set to 100
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I would like to create a JCM that only fires when a certain morph is triggered Only the dirty morphs where the JCM and the specific morph are multiplied appear in the current correction morph.
Post edited by Richard Haseltine on
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There are two ways to do this - you could use the Attenuate option in ERC Freeze and seelct your controlling morph, or you could go to the Property Hierarchy pane and drag one of the morphs into the 2nd Stage (Multiply/Divide) sction, setting its type to ERC_Multiply. By multiplying by the value of one morph you ensure that when it is zero the rsult will be zero JCM, even if the other drivers are non-zero.
I tried immediately Unfortunately this will happen
Assuming BackShape is the one you want, it's in the wrong place - you've added it as an Add/Subtract subcomponent (that is, the value of the JCM will be added to the existing value of BackShape and applied to BackShape). You want BackShape in Controllers, where the bend is, but under 2nd Stage (Multuiply/Divide)
I want "Result Morph=1st Controller Morph*2nd Controller Morph.
But this result is Result Morph*1stController morph*2nd Controller Moph
That isn't what I said - I said move BackShape to the Multiply position, you have the same property in both places.
sorry.
Even if you try this, the result is
It becomes pJCMThighFwd_115_R * BackShape * hipshape & ThighFwd_115_R.
That's why HipMorph & ThigFwd_115_R is not a morph of the correction result.
I'm not following that. If this is a correction for the JCM then the set up is right, but it should be only the chnages needed for the correction, it should not include the base JCM - you would do that by using the Reverse Deformations option when importing the corrective morph.
Reverse deformation option is it?
I have already checked here during the modification morph import, but is this clearly impossible?
Is the JCM,and pose, in effect? Reverse Deformations conmpares the imported mesh with the current shape adn takes the difference, so the dress does need to be in the state that needs tweaking rather than the base.
As long as everything is posed as it was when yiou exported the model for fixing that should work, as long as you reverse out the morphs and pose - given the imported morph a new name, not the name of the morph you are correcting.
sorry .
Which photo?
Photo from My Post Attachments
I'm still not sure what you mean. The method I am suggesting is:
Now when you pose the figure without your morph applied you will get the base JCM, when you add your morph you will get the JCM plus the extra correction - which is what you asked for.
I have Marvelous Designer 8 but I do not have zbrush or maya.
How should I do it with morph loder pro?
I tried the same thing with HexagonBridge once, but with this method, only manual adjustment can be performed.
I tried the same thing with HexagonBridge once, but with this method, only manual adjustment can be performed.
If it is impossible to apply automatically, I think that the question is ended with this.
Sorry, I thought you'd said you were using ZBrush. The method is much the same, except you export as OBJ instead of sending to ZBrush and import the modified OBJ thought Morph Loader Pro - name the file for import to name the morph. Setting up the linkages correctly will remove the need for manual control.
how would you make that morph slider show whether the user has hip selected, or pelvis selected?
ty
wait a minute.
I wanted to see the position of the lingage collective from the beginning.
So where do you set which morphs and controls?
I succeeded in adapting the modified JCM. Shih, when I set the BackShape morph to 0, this time the original JCM was 0 and I couldn't say anything and broke. I think that this meaning is lost if the original JCM does not move when backshape is 0. In this case, I think that it is faster to simulate using Dforce, I'm also thinking of giving up this fix morph.