How do I change the texture of the one piece swimsuit to my own art?

Hi there! 

I need some help. I wanted to make a printful swimsuit and daz character to match. I downloaded a G3F and the one piece swimsuit from Daz but do not khow to upload a new material. Any assistance for this noob question would be appreciated. 

https://www.daz3d.com/downloader/customer/files/prod/22795/

https://www.printful.com/custom/womens/swimwear/all-over-print-one-piece-swimsuit

Banging my head trying to create a match between the two.

thx!

Kim

Comments

  • Cris PalominoCris Palomino Posts: 11,362
    edited April 2019

    You need to give the url to the product page. The first URL you list goes to the Product Library page. Fortunately, it doesn't go you your personal library; anyone clicking it goes to their own library.

    Please check your product library for that product. If there are templates available for texturing, they will be listed for download as a zip.

    I suggest you use a UV checker texture to help you see what's where. You can find many different ones here on this pinterest page.

    https://www.pinterest.com/pin/327355466637385789/

    Put it on the model in the diffusion channel in Studio.

    Post edited by Cris Palomino on
  • Richard HaseltineRichard Haseltine Posts: 100,839

    As Cris says, one question is how maps are applied to the swimsuit - which is where the templates come in. You could try applying a pattern, either using one of the many fabric shader sets in the store or by taking a suitable image (ideally a tiling pattern, one that can be placed next to itself without an obvious seam) to the base colour using the Editor tab of the Surfaces pane - just select the swimsuit, in the list in the Surfaces pane select either the whole suit or perhaps just the main fabric (it wil probably have a separate setting for the trim, which you may want to make different), then click the little thumbnail to the elft of the colour bar for Base Colour (or possibly Diffuse colour if it is using a 3Delight shader), select Browse, and load your map - you can then open the same menu and select Image Editor to adjust the tiling of the map if the pattern looks too large on the fabric, if you are using the Iray shader. Be aware that a material uses multiple settings and maps, though, so you may still see the effect of the relief from the previous material after editing - it's best to start with a fairly plain look if the product offers that.

  • I don’t think Daz3d is the application for me. I’m making mockups of real world swimsuits with full length graphics on them. 

    Tiling isn’t going to cut it. I think I will export as obj and edit in Blender. 

     

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