Genesis 8 Male Armpit Problem
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Any suggestions (procedures or utilities) that can fix the Genesis 8 Male Armpit Problem? See the image -- look at the guy's mishapen left armpit.
Post edited by Chohole on
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Any suggestions (procedures or utilities) that can fix the Genesis 8 Male Armpit Problem? See the image -- look at the guy's mishapen left armpit.
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This is a problem I've noticed since G3. The 'BEST' solution is to set the figure to his base pose (default).
Now lower (bend) each arm until they're almost directly up and down.
From the parameters tab change his mesh resolution to base. Delete or hide everything else in the scene but the G8Male (hair, clothes, etc.)
Then export as an obj or if you use Hexagon, you should be able to go directly there.
In Hexagon, make the changes you want or some other program (Mudbox, Zbrush, whatever) and get the shoulders looking like you want. Then export from that program as a different obj.
Back in Daz now, select your G8Male in the scene tab. From the menu across the top select Edit->Object->Morph Loader Pro. It'll ask you what file you want to use (Choose Morph Files). Browse to your obj .. the fixed one with the shape you want.
When your file is loaded, click the little arrow on the left of the file name and a dropdown list will appear. Change 'Create Control Property' & 'Reverse Deformations' from 'No' to 'Yes'
Go to your parameters tab and you'll see your new morph show up under Morphs->Morph Loader. When you change the slider to 100 your soulders will be fixed.
I saw in another post here within these forums that by tinkering with pose sliders it's possible to get rid of the armpit distortion. Here is how the character looks with the armpit distortion turned way down:
Depending on the morphs used and the way it is posed will depend if it looks distorted or not.
How do those same poses look on the default shape? If its a pose set, what shape was it made for?