Vertex selection in the Geometry editor

HOW?!? I'm trying to create a dforce magnet in DS 4.10 and the script says to go to geometry editor and change to selection type of Vertex, but "switching" to the geometry editor doesn't change the interface in any way, and I can find no mechanism to change the selection type, so how do I do it?

Comments

  • barbultbarbult Posts: 24,840
    Select the Geometry Editor tool, then right click in the viewport will give you a menu. Also, you can look in the Tool Settings pane.
  • barbult said:
    Select the Geometry Editor tool, then right click in the viewport will give you a menu. Also, you can look in the Tool Settings pane.

    Thanks for the reply, but what do you mean when you say "Tool Settings pane"? As I mentioned in my post, the UI does not change when I select the Geometry Editor from the tools menu. There are a few dropdown menus around some of the toolsets, but nothing that contains anything related to geometry editing at all. I did find the selection options in the right click menu, but I still cannot find any kind of toolbar or anything for the geometry editor.

    I should also mention that I have a slightly custom layout for DS. I have 3 monitors. On the left monitor I have 3 panes: Timeline, Lights/Camera and Content library, on the middle monitor, I have the main application window and the viewport, and on the right monitor I have 2 panes: Params/Shaping/Posing/Surfaces and Scene/Dynamic Clothing/Simulation Settings, so it's possible that my confusion is related to that, but I didn't really remove anything from the main interface, I just moved them to different monitors.

  • Richard HaseltineRichard Haseltine Posts: 102,729

    Window>Panes(Tabs)>Tool Settings - its contents change according to the active tool.

  • Window>Panes(Tabs)>Tool Settings - its contents change according to the active tool.

    As a by the way Richard.  Daz customers would be WELL served if basic transforms (move, scale, rotate) were added to the geometry selection tab... so as to be more precise than the deform tool.

    I'm sure you know people.... Can't you make that happen?

  • Window>Panes(Tabs)>Tool Settings - its contents change according to the active tool.

    Found it! Thanks a bunch, that seems to be the thing I was missing!

  • Syrus_DanteSyrus_Dante Posts: 983

    You can change the Selection Mode eigther in the Viewport right-click menu or the Tool Settings pane see the three icons at the top of the pane for Face, Edge and Vertex selection.

    I usualy start with a face selection and convert the selection to Vertex selection later. Its also in the right-click menu Geometry Selection>Convert Selection>Convert to Vertex Selection.

    But with the Tool Settings pane opened it makes the use of the Geometry Editor especialy selecting groups much easier.

  • PetercatPetercat Posts: 2,321

    Window>Panes(Tabs)>Tool Settings - its contents change according to the active tool.

    As a by the way Richard.  Daz customers would be WELL served if basic transforms (move, scale, rotate) were added to the geometry selection tab... so as to be more precise than the deform tool.

    I'm sure you know people.... Can't you make that happen?

    I would also like this.

  • Syrus_DanteSyrus_Dante Posts: 983
    edited May 2019

    I don't know what people complain about its already possible it's just not that straight forward. You have to prepare a few things and switch between the Geometry Editor and the Node Weight Map Bush tool.

    In the thread Morphing brush I posted a few examples of using the DFormer with Weight Map influence that can help you move, scale, rotate even single vertices. Daz Studio is not intended to be a moddeling or sculpting app and as far as I can see they will never compete with the big commercial 3D applications.

    In Daz Studio its all about making a clothing mesh fit the figure shape if this is not happening automaticly (auto-fit clones) we have SubD, DFormer, Smoothing Modifier with Collision, Push Modifier and dForce to tweak things and for me this toolset of functions is complete.

    Post edited by Syrus_Dante on
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