inverting a prop via morph
BradCarsten
Posts: 856
I'm working on a shield, and fitted it to the character's right arm, but the way the strap is positioned makes it only useable on that arm. So what I did is create a morph to invert it, so that it will then work on the other arm. But when the morph is applied, the object goes completely black. It still renders okay, it's just black in the other preview modes. Is there a way to fix that, or do I have to rather save the left hand shield as a new prop?
Post edited by BradCarsten on
Comments
First, by inverting the prop the mesh normals also got inverted. This means its turned inside out - this is the reason you see the black surface.
There is an easy fix:
You could select all of the shield with the Geometry Editor tool, right-click>Geometry Select>Select All, then right-click>Geometry Editing>Reverse Winding Order (which flips the normals - steps from memory) but that would work only if you had just one version loaded. If you want to mix-and-match, without having one hand black, you would need to save the flippd adn reversed version as a new asset.
Great thanks for the help Syrus and Richard.