non fibermesh beards

EllessarrEllessarr Posts: 1,395

hey guys i'm looking for some "game engine friend "beards and mustaches( i means non fibermesh), someone can link me some if not all good exemples of it???

Comments

  • L'AdairL'Adair Posts: 9,479
    edited May 2019

    Jepe's Project Hairy 456 includes a significant number of facial hair options. This product is for M4, Genesis (1) and Genesis 2. (Generations 4, 5, and 6.) The new Project Hairy 78, for Genesis 3 and Genesis 8 (generations 7 and 8,) is only for body hair.

    What I've seen, for the most part, are characters that include materials for a a bearded character as well as a clean shaven character. If you own characters like that, you can use the method featured here, (the post specifies makeup, but the steps are the same,) to extract the beard from the materials and then apply it to any other character with the same UVs using the Layered Image Editor. LIE creates temporary image files, stored in your temp folder, so once you have the look you want, you should copy those images into a permanent location, and rename them with something pertinent. (LIE gives them names like d7. Not descriptive at all.)

    One caveat: Commercial use of either option above is against the EULA. If you're looking for something you can sell, you will need to find products that specify "Merchant Resource."

    Post edited by L'Adair on
  • EllessarrEllessarr Posts: 1,395
    L'Adair said:

    Jepe's Project Hairy 456 includes a significant number of facial hair options. This product is for M4, Genesis (1) and Genesis 2. (Generations 4, 5, and 6.) The new Project Hairy 78, for Genesis 3 and Genesis 8 (generations 7 and 8,) is only for body hair.

    What I've seen, for the most part, are characters that include materials for a a bearded character as well as a clean shaven character. If you own characters like that, you can use the method featured here, (the post specifies makeup, but the steps are the same,) to extract the beard from the materials and then apply it to any other character with the same UVs using the Layered Image Editor. LIE creates temporary image files, stored in your temp folder, so once you have the look you want, you should copy those images into a permanent location, and rename them with something pertinent. (LIE gives them names like d7. Not descriptive at all.)

    One caveat: Commercial use of either option above is against the EULA. If you're looking for something you can sell, you will need to find products that specify "Merchant Resource."

    thanks, it's not to sell, it's to make character customization in game, then in case of painted beards i would need do what you are saying and extract the "beard layer" or body hair or mack up to be added in a diferent texture in the unreal as a mask, this is how normally is doing in game with character customization, you normally have a "base skin" without any details, then all the details, like eyebrow, body hair, lickstick, make up, tattoo and others are added trought a "mask" using a alpha/tranparent texture over the place you want to add, this means which the same details can be used on any base texture of any color which the same result.

  • L'AdairL'Adair Posts: 9,479
    edited May 2019
    Ellessarr said:
    L'Adair said:

    Jepe's Project Hairy 456 includes a significant number of facial hair options. This product is for M4, Genesis (1) and Genesis 2. (Generations 4, 5, and 6.) The new Project Hairy 78, for Genesis 3 and Genesis 8 (generations 7 and 8,) is only for body hair.

    What I've seen, for the most part, are characters that include materials for a a bearded character as well as a clean shaven character. If you own characters like that, you can use the method featured here, (the post specifies makeup, but the steps are the same,) to extract the beard from the materials and then apply it to any other character with the same UVs using the Layered Image Editor. LIE creates temporary image files, stored in your temp folder, so once you have the look you want, you should copy those images into a permanent location, and rename them with something pertinent. (LIE gives them names like d7. Not descriptive at all.)

    One caveat: Commercial use of either option above is against the EULA. If you're looking for something you can sell, you will need to find products that specify "Merchant Resource."

    thanks, it's not to sell, it's to make character customization in game, then in case of painted beards i would need do what you are saying and extract the "beard layer" or body hair or mack up to be added in a diferent texture in the unreal as a mask, this is how normally is doing in game with character customization, you normally have a "base skin" without any details, then all the details, like eyebrow, body hair, lickstick, make up, tattoo and others are added trought a "mask" using a alpha/tranparent texture over the place you want to add, this means which the same details can be used on any base texture of any color which the same result.

    As you probably guessed, I'm not a gamer.
    blush

    Post edited by L'Adair on
  • EllessarrEllessarr Posts: 1,395
    edited May 2019
    L'Adair said:

    As you probably guessed, I'm not a gamer.
    blush

    yeah i know ^^ just point out, how it can normally be worked outside the daz when trying to use stuffs from here inside game engines to be clear at last on unreal that is how things works ^^, then since i'm trying to use stuffs from here for that reason, then this is what i'm going after here.

    anyway thanks for the answer.

    Post edited by Ellessarr on
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