ERC - couple of questions SolVed

patience55patience55 Posts: 7,006
edited November 2013 in Daz Studio Discussion

1st - yeah! It works again :-)

Not quite as I was expecting it too ... but it is working.
I made 'very little person' figure ... applied morphs look terrible.
if I apply morphs first, then make my morph, then save [and yes reverse stuff] ... somehow managed to get my morph saving ALSO the Daz morph [so while nice, not redistributable] ...
somehow managed to get my morph saved with the Daz shape melted into it ... sigh ...

Managed [several times] to get upsidedown rigging BUT when loading a fresh Genesis, the morph's rigging is just fine.

Hit and miss ... one day I might get the right combo ... so thought i should maybe drop in and ask ... what am I supposed to be checking off here please.

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Post edited by patience55 on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,252
    edited December 1969

    Reverse Deformations removes the pose/morphs applied to the figure from the morph, leaving only the changes needed on top of those to achieve the shape. The Pose option allows you to select a preset, so you don't absolutely have to have the figure in the state you want to reverse from. I'm not sure on the Preserve Existing Deltas option's purpose. The Overwrite existing allows you to load a new morph (the default) or to replace a current morph with the same name (useful if you are refining a morph); generally you want either Make Unique (new morph) or deltas Only (replace the morph leaving links etc. in place) but if for some reason you want to clear out the ERC (if you have managed to integrate a fix morph into the main morph, perhaps) you might want to replace the ERC too - I think the orphans option is to remove any left-overs after replacing the ERC, though again I am not certain.

    On the ERC Freeze options - essentially they remove the changes you were freezing, so that the ERC can take over. Restore Figure clears the pose and shape settings, Apply Control Property sets the new controller morph to its on value (so if both are set, and you didn't have any changes not related to the ERC, there'd be no visible change but instead of having multiple properties set you'd have just the master controller). The last option resets the joint centres to their default values, so if you used ERC freeze to link a morph to moved joint centres and set the second option you'd end up with the same result as before the freeze, but the only actual parameter setting on would be the morph that needs adjusting for.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Reverse Deformations removes the pose/morphs applied to the figure from the morph, leaving only the changes needed on top of those to achieve the shape. The Pose option allows you to select a preset, so you don't absolutely have to have the figure in the state you want to reverse from. I'm not sure on the Preserve Existing Deltas option's purpose. The Overwrite existing allows you to load a new morph (the default) or to replace a current morph with the same name (useful if you are refining a morph); generally you want either Make Unique (new morph) or deltas Only (replace the morph leaving links etc. in place) but if for some reason you want to clear out the ERC (if you have managed to integrate a fix morph into the main morph, perhaps) you might want to replace the ERC too - I think the orphans option is to remove any left-overs after replacing the ERC, though again I am not certain.

    On the ERC Freeze options - essentially they remove the changes you were freezing, so that the ERC can take over. Restore Figure clears the pose and shape settings, Apply Control Property sets the new controller morph to its on value (so if both are set, and you didn't have any changes not related to the ERC, there'd be no visible change but instead of having multiple properties set you'd have just the master controller). The last option resets the joint centres to their default values, so if you used ERC freeze to link a morph to moved joint centres and set the second option you'd end up with the same result as before the freeze, but the only actual parameter setting on would be the morph that needs adjusting for.

    Thank you very much for explaining this.
    Pose option looks to be worth exploring ... was having some 'fun' with poses this morning.

    Think I have about 3/4 of the workflow figured out now.
    Still having a problem trying to find the workflow to get a female morph down to doll size.
    I can make one "for me" ... thing is that this morph is too drastic I guess for the full sized morphs to work properly with at all ... applying them makes the doll sized edition look terrible.

    This image is with the V5 morph ...

    Morphing the clothing "dollsize" was an interesting exercise.
    The morphs have to be named differently than the main body morph.
    If one has the target clothing loaded on Genesis, and dials in "no morphs", making a make with the same name as the morph that will be used on Genesis, it appears to save. But when re-loading a fresh figure, dialing the morph on Genesis, one will find there is no extra morph for the clothing. Following the very same workflow but giving the clothing morph a slightly different name ... reloading the target figures, dialing in the new morph on Genesis, checking the clothing piece, it now has the new clothing morph and the hidden morph from Genesis that is in use.
    Default Genesis morphed down, no problem.

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  • Richard HaseltineRichard Haseltine Posts: 102,252
    edited December 1969

    Did you check the overwrite deltas only option when loading the clothing morph? Also, make sure that in the Parameters setting it isn't set to Modifier Shape (Generated) (or words to that effect) as generated morphs aren't saved.

  • patience55patience55 Posts: 7,006
    edited December 1969

    Did you check the overwrite deltas only option when loading the clothing morph? Also, make sure that in the Parameters setting it isn't set to Modifier Shape (Generated) (or words to that effect) as generated morphs aren't saved.

    Not sure on that first suggestion ... possibly a good reason why I shouldn't try morphing past the hour ...

    Anyhow, did it! :-)

    Found some body morphs from a kit [which I think were redistributable, will have to check on that] and made a female type "little person" ... and 2 clothing items to fit. Catch is the pose but that's for another day lol ...

    Thought these pants worthy of a modeling challenge over in the Hexagon thread but figured somebody might not appreciate my sense of humour.

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