Newly Imported Assets Refusing Textures

This morning, I logged into Daz as usual.  I changed no settings.  I imported an OBJ file as usual.  This is a file I have used in Daz in the past.  I attempted to apply a texture to the file as I have in the past and found that the texture is not being applied as before.  Instead, I'm getting a gaussian-blur level solid color for the whole object, without shading or reflection.

  • I tried multiple other OBJ files, including an OBJ cube made for the occasion, and all OBJ files seem to suffer from the same problem.
  • I tried an FBX version of a blender file.  Same issue -- milky gaussian color remotely similar to texture.
  • I tried starting a new file with nothing else in it; same issue.
  • If I attempt to change the textures on a previously imported OBJ, the textures change as expected.
  • All other textures currently loaded change as expected.
  • If I create a new primitive (cube or plane) and change it's texture in the exact same way, the textures apply correctly as expected.
  • This is not a UV issue and none of the normals were changed from one object to another.
  • All textures apply appropriately to OBJ/FBX/BLEND files in Blender

Is this a corrupt DLL issue?  Is there a shortcut key that blurs only some of the textures that I may have hit by accident?  Any other thoughts?

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,727

    What do you mean "This is not a UV issue and none of the normals were changed from one object to another." - normals and UVs are not the same thing at all.

    Is the Read UV Coordinates box checked in the OBJ Import dialogue? Are you sure that the mesh has UVs (check in Blender) and that you are exporting them?

  • Sorry.  I meant that it wasn't a UV issue AND none of the normals were changed.  I should have been more clear.  These are two different things, both of which I checked.  Yes, Read UV Coords is checked in OBJ.

  • NorthOf45NorthOf45 Posts: 5,551
    edited May 2019

    Sounds like the UV info didn't make it back in. Change the viewport to UV View->View by Material and select individual materials zones using the Surface Selection tool to see of the UV mapping is displayed. I had this happen to a scene I saved that was originally in Poser format Legacy .daz format, actually, but when I opened it again, all surfaces were solid colours that looked like a Gaussian blur of the the texture maps. Turns out the UV info got lost somehow, and I lost several hours of my life trying to figure it out, but it always did the same thing. (Never did figure out if it was the saving or the opening that was the problem. I eventually saved the parts as Scene/Figure/Prop assets to get native DS formats, and it all worked properly after that.)

    Post edited by NorthOf45 on
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