Some Body Part Rotations Are Being Exported As Morphs
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I am trying to export a Genesis 8 Female animation out to an FBX file but some of the rotational changes for some of the body parts are being exported as morphs rather than rotations. How do I stop this from happening. This occurs when I have both Animations and Morphs checked in the FBX Export Options dialog box. Is it done by Edit Morph Export Rules button? Can someone explain how to add the rules?
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animation_export.png
657 x 830 - 165K
Comments
Nevermind. I got it figured out.