trying to use dForce

How do you assign dForce to a new cape that you are creating? I want to include dForce into a cape for distribution.

Comments

  • LeanaLeana Posts: 11,835
    edited May 2019

    You need to add a dForce modifier to your object to get dForce properties (Edit>Object>Geometry>Add dForce Modifier: Dynamic Surface) then adjust the settings as needed.

    You might be interested by this thread, there are quite a few examples of dForce setup: https://www.daz3d.com/forums/discussion/208141/how-to-use-dforce-creating-a-blanket-draping-clothes-on-furniture-and-much-more-commercial/p1

    Including a cape which might give you ideas for yours: https://www.daz3d.com/forums/discussion/comment/3470441/#Comment_3470441

    Post edited by Leana on
  • MightyMiteMightyMite Posts: 91

    My computer is not capable of OpenCL 1.2.

    Can I still add dForce to my objects for other people that do have dForce?

    And if so, should I go through the motions of determining which is static which is dynamic without being able to test.

  • MightyMiteMightyMite Posts: 91

    I may not be able to use dForce, but I'd like others have this capability. If all I need do is add the dForce, save the "wearable preset" that contains the dForce for usage, I'll be happy

  • felisfelis Posts: 4,673
    edited May 2019

    In my view you shouldn't make something available you can't test yourself.

    Dforce is a really nice tool, but it is dependant on that the object is modelled properly, or the item migrh explode or at least behave weirdly.

    Post edited by felis on
  • MightyMiteMightyMite Posts: 91

    I agree. I just want to know if it's possible to do all the work and save it.... then find an outside tester.

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