trying to use dForce
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How do you assign dForce to a new cape that you are creating? I want to include dForce into a cape for distribution.
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How do you assign dForce to a new cape that you are creating? I want to include dForce into a cape for distribution.
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You need to add a dForce modifier to your object to get dForce properties (Edit>Object>Geometry>Add dForce Modifier: Dynamic Surface) then adjust the settings as needed.
You might be interested by this thread, there are quite a few examples of dForce setup: https://www.daz3d.com/forums/discussion/208141/how-to-use-dforce-creating-a-blanket-draping-clothes-on-furniture-and-much-more-commercial/p1
Including a cape which might give you ideas for yours: https://www.daz3d.com/forums/discussion/comment/3470441/#Comment_3470441
My computer is not capable of OpenCL 1.2.
Can I still add dForce to my objects for other people that do have dForce?
And if so, should I go through the motions of determining which is static which is dynamic without being able to test.
I may not be able to use dForce, but I'd like others have this capability. If all I need do is add the dForce, save the "wearable preset" that contains the dForce for usage, I'll be happy
In my view you shouldn't make something available you can't test yourself.
Dforce is a really nice tool, but it is dependant on that the object is modelled properly, or the item migrh explode or at least behave weirdly.
I agree. I just want to know if it's possible to do all the work and save it.... then find an outside tester.