Type labels
BerBuz
Posts: 64
Hi,
When a new element (scene, prop, etc.) is creates or installed, DS adds a "type label" at the upper right corner (set, prop etc.) this label disappears as soon as you manipulate (edit, move etc.) the object. Does someone knows how to restore it ?
BB.
Comments
The Label is assigned by the Type header in the file and its path I believe. They are simple icon overlays in the Resource folder of DAZ Studio. When you EDIT as in move and the PATH no longer matches the original link path to the overlay it simply will no longer appear on the icon. You could ADD the Overlay to the Icon in an 2D art program as a upper layer and it would then be a permanent label on the Icon no matter where you moved it or edited it as long as a new icon was never generated by DAZ Studio.
The "Type Indicator" for a given file is dependent on its metadata - the "Type" assigned to a file in the Content DB Editor, which corresponds with the "ContentType" element in the dsx. Adding the indicator to the icon itself, in a 2D image editing application, is not recommended. Doing so will eventually be the cause of conflicts.
-Rob
Thank you Jaderail, But where might this "not matching path" be located? In the content Database? the "refresh" method is a good candidate to reactivate missing labels.
regards.
BB
Rbtwhiz, so how can I resync the content DB with the moved file?
My question was mainly due to the fact that this indicator is very useful to me, but disappears as soon as I organize my content, even if I use built-in displacement methods.
Rather than move files in the OS file browser, which the CMS has no knowledge of the changes being made and so cannot update the data contained within the database in kind, move the files using the Content Library pane inside DAZ Studio. Or better yet, leave the files where they install (for the sake of dependencies and better technical support) and use categories to [virtually] place them wherever you want.
The other option is to manually update the various relative path references in the database/metadata to wherever you moved the file(s)... which can be a lot of mundane, technical, detail oriented work.
-Rob
As rbtwhiz says the TYPE is created by DAZ Studio, even a Scene file has a simple Metadata file created at Save time. This allows DS to place the Overlay on the generated icon as the Path at the time of save is in the Data field. If you physically Move the file it will no longer match the path generated at save and the overlay will no longer appear. But as I suggested, adding the overlay to the Icon in a 2D art program will not break the CMS or the database because all you will have done is edit the Icon Image file. And as rbtwhiz says moving files on the HD is not a good idea as you can possibly break the content load paths unless you really understand how the DS content structure works. Which you might. The best option would be to learn the proper creation of Metadata files for all your created content, that would keep the TYPE in place if you moved files using the proper DS structure for content or moving files within the Content views.