Game Changing Detail for the Next Studio Version

The problem with detail currentily applied via Normals, Bumps, or even Displacement maps is that they are fixed.  They're loaded once with the figure and that's what you get.

SO HOW TO GET TO THE NEXT LEVEL?

Add the ability to increase or decrease specific normal or bump maps in the layered image editor. 

The Result:  When the torso bends to the side... The normal for the ribs and musculature for that side become applied.  When the torso straightens.  They go back to zero application.  In this way, the amazing detail could not only be applied but applied in the same way morphs are controlled by JCM's. 

 

Comments

  • jestmartjestmart Posts: 4,449

    HD morphs would be better and wouldn't require any new tech/coding.

  • Sven DullahSven Dullah Posts: 7,621
    jestmart said:

    HD morphs would be better and wouldn't require any new tech/coding.

     

    And would mean you can't edit things yourself.

    The problem with detail currentily applied via Normals, Bumps, or even Displacement maps is that they are fixed.  They're loaded once with the figure and that's what you get.

    SO HOW TO GET TO THE NEXT LEVEL?

    Add the ability to increase or decrease specific normal or bump maps in the layered image editor. 

    The Result:  When the torso bends to the side... The normal for the ribs and musculature for that side become applied.  When the torso straightens.  They go back to zero application.  In this way, the amazing detail could not only be applied but applied in the same way morphs are controlled by JCM's. 

     

    Would love to see something like this!

  • IsaacNewtonIsaacNewton Posts: 1,300
    edited May 2019

    An interesting idea, lancelmartin. In principle, I agree with jestmart, HD morphs would be better and COULD be easily controlable by having separate morph dials for different sides. The morphs could be JCMs with the possibility of overriding them by manual adjustment of the dials. Unfortunately, I don't think DAZ3d want to provide the possibility for normal DS users to make HD morphs. Instead we have to rely on PAs providing the morphs via the DAZ Shop. That would be fine too, however PAs are only going to make morphs that they think will sell well. This inevitably seriously reduces the scope of morphs that we have access to. Currently the only option for normal users to make high rez details is to make normal, bump or displacement maps. Then as lancelmartin points out they are static. I don't know if DAZ3d will ever introduce an option for user developed dynamic HD details in to DS, by any technology.

    PS: maybe a DAZ3d DAZ Studio developer would care to comment on this subject?

    Post edited by IsaacNewton on
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