Toon Shaders/ Iray not working with eyes.
![darkdrahethick](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/477/nLA7MMMNXR5O8.jpg)
I've been trying to use toon shaders, Sketchy and Oso Toon shaders. Some reason it'll load but not the eyes, except for one character some reason. I've closed out, reopened, restarted my pc, etc. Not sure what I'm doing wrong or what is wrong. The iray shader does work though if I copy my working character's skin surface and paste it, but I don't want all my characters looking the same. Any help please and thank you.
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/97/2f329da8feedc5dc6c445cfc0f3a96.jpg)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/97/2f329da8feedc5dc6c445cfc0f3a96.jpg)
Issue.jpg
880 x 720 - 235K
Comments
Just an update on this personally, but still need help for the most part. I found out if I go to Surfaces>(character)>Surfaces>Cornea I am able to put the eyes in like that, but still can't use the toon shading on them. So a somewhat fix. Next issue I am having, is I can't toon render any of the hair. Though I'll keep trying to figure it out.
For the most part, with toon shaders I would just turn the opacity down on the corneas. The extra detail or realism from reflections ont eh cornea surface aren't needed for toon style renders, and the settings for the sclera, iris, and pupil should get you the look you want.
I thought I had it in my docs, but basically for toon look you want to set cornea and eye moisture to opacity 0. The entire point of those surfaces is realistic refractive/reflective stuff, and, well, you don't want that in Toon, really.