Looking for a way to delete hidden mesh when exporting and other question

EllessarrEllessarr Posts: 1,395
edited May 2019 in New Users

hello guys i'm here again with more question, now is about if daz have a option or plugging to delete "hidden mesh", bi hidden i means meshes which are normally "under the cloths like a make a full clothed character then to "reduce polygons a option where that hidden faces will be deleted and only the visible faces remains.

 

Character Creator from Real illusions does have a option for that, for you to hidden "non visible faces"(the ones covered by others assets/cloths) then when go to export you have a option to delete that faces, and with some configurations you can even select the faces you want to "hide" to be deleted later when exporting, then that is my question if possible to do that in DAZ.

 

Another question too is about how the character meshe is handled i means, if the mesh is a full single mesh or each piece of the mesh head, arms, legs) are really separated from each other, because for a dismember system or customization system it could be very helpfull, i means something like that:

if could be possible export the body mesh in pieces like that, or i need do that manually in programs like blender or maya.

Post edited by Ellessarr on

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,837

    Not as such, no - you would have to hide the body parts manually, or use the Geometry Editor to delete the mesh.

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