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Yes, but I didn't know you could bring Daz stuff there ^^
That's a tough one to answer:) Depends on what you want to do. I already posted the link to IBL-master, if you want to use HDRI lighting with 3DL, that's definitely the easiest way of doing it, load your HDRI, adjust light direction and strength, render. Another one I couldn't do without is https://www.daz3d.com/advanced-daz-studio-light-bundle. With these lights you can flag for example the hairsurfaces to use a lower number of shadowsamples, resulting in faster renders. There are also a lot of special shaders (toon shaders, ghostshaders, fogcameras, to name a few)for 3Delight. And there is the built in motion blur that IRay doesn't have (not in the current DS implementation). But IMO, if you want to do renders with the same level of realism as IRay, aweSurface is your only option. With awe and the included scripts that allow for scripted pathtracing, rendering is much faster than IRay on CPU. But as I also mentioned, there are no awe presets for the products in the store (as of yet), you need to convert stuff either manually or with the included scripts. The awe base shader looks pretty much like the IRayUbershader. So if you already have looked into tweaking things with IRayUber, it shouldn't be impossible to get into terms with aweSurface.
If you have more questions about 3DL, just shoot:)
Here's a lowlight awe render I made a while back:
wow that looks really good
For Iray,is there a way to combat the fireflies?
Testing both Iray and 3Delight
doing my first long render! cannot wait to see how it turns out
what is the difference between genisis 2,3,8?last I rendered victoria 4 was new
Victoria 4 is much older than than Genesis 8 and older than any of the Genesis figures.
this took 2 hours in iray
did this take so long due to its size?
Nice render @Sven Dullah :)
You're doing great memoriiv! The size doesn't matter that much. My GPU would have taken something like 15 minutes for a similar render, so around 1/10 of the time you've listed, that's okay considering you're using a CPU :)
Victoria 4 comes before Genesis (that's generation 5 in general, that's why the last generation is called 8). If I'm not wrong, Iray came around Genesis 3, so you may want to use that or Gen 8!
I've actually seen some great artist achieve nice stuff with old figures, but they probably use them because of their huge library, or as a challenge.
Genesis 3 has many products at a low price already. Genesis 8 is going to stick around for a while, and I've already seen some complete outfits for 2$ on sale.
I was trying to find a render software that I can use daz models that will render with my GPU
so victoria 4 would use 3delight?
would victoria 6 or 7 use iray?
also how do I light lanterns that do not have their own light
is it better to have rendering quality on? also should I turn rendering quality up?
If you're serious about rendering, some people suggest Octane, that, as far as I know, allows you to use AMD GPUs, and it should also be damn fast: https://home.otoy.com/render/octane-render/subscriptions/
Maybe, although, it would be cheaper in the long rung to sell your current GPU and to integrate the gap and buy an Nvidia one. A GTX 1660 looks good, and it should be available for around 200$.
Yes, it would. Are you sure about this 3Delight thing? It feels like learning to code in Flash nowadays.
Victoria 6 = Generation 6 = Genesis 2. I was not here when Iray came out, but I think it was pre-Iray.
Victoria 7 is Genesis 3, so it should work with both Iray and 3Delight.
In any case, there are people who convert stuff between the two engines.
There is a ton of ways to do that. The simplest is probably to create a point light. The most professional is maybe with this kit: https://www.daz3d.com/iray-ghost-light-kit-2
The render quality on just tells you when your render stops. If I'm at my PC, I set everything to the max and then I stop the render when I'm satisfied with it. If I'm batch rendering, I set 1000 iterations of something like that and I let the PC do its stuff ^^
could I use daz models in octane? or do they have their own?Would it use my AMD GPU?
I just got this pc and cannot change anything just yet.
At this point I do not think I can handle learning another program even if it is faster.Daz is my home.I can leave the rest for another decade. I left the render quality at 1 and set max iterations to 1000,outdoor well lit scene,for testing. If this goes well then it may be the best option for me. Would I need more iterations for indoor dim lit scenes? Are there good freebies out there?
Dim lit indoor scenes take a looooong time to get rid of the noises, I usually render it well lit, then make it dim in photoshop after with curves/levels.
If you don't close the render window, if 1000 samples isn't enough, you can turn up the sample settings, then continue where it left off. It's a tip I wish I knew when I first started out, and kept starting the render over lol.
so the average render time is 2 hours. First 2 hour portrait took 2 hours,around 600 iterations on render quality 4.
this one took 2 hours,1668 iterations,render quality 1
Now,I know this one does not look ultra realistic.this render is for an original character I created for the Final Fantasy XV universe
Have you opened that link? There's a plugin for Daz, it gets integrated. You may have to set some surfaces, but it works inside Daz.
As I've already explained to you, the quality doesn't mean anything, it just decides when the render should stop on its own.
Indoor scenes are much harder in general, yes they need more iteration to achieve the same "noise level". Basically light rays bounce on every surface, and they need to be calculated multiple times, while in outdoor scenes they quickly go to infinite. You can mitigate this issue creating a good scene lighting, in order to not leave many places in the absolute dark. And you can reduce the max bouncing of the lights, but I wouldn't go under 12 if you don't want "black eyes" problems.
Hey...are you reading what I write to you? On my first post here I had linked the encyclopedia of all Daz freebies :O
I had said this to you on May the 9th :/
You're doing very good with these renders.
so after seeing my renders so far, is there anything I should do or take into cosideration when setting up renders and whatnot?
@TGFan4 I have been reading what you write. but with college stressing me out I sometimes get scatterbrained,sorry!
No problem
You're doing great!
A couple of points here.
A few people have mentioned Octane as a possible alternative, but it also only works for Nvidia cards at the moment, although their site says they're working on support for other GPUs.
In terms of 3Delight vs. Iray, 3Delight is always CPU based rendering, so if you want to use your GPU for rendering you're not getting any help there. Now that's not to say that it might not render faster for you than doing CPU-only Iray, but the results I'm seeing from your Iray renders in 2 hours look pretty damn good, so I'd say you're already doing pretty well with CPU rendering. There are some that I'd change the lighting, but particularly your portraits look pretty nice. What may frustrate you is that getting the best out of either rendering engine is a skill set, and you can't necessarily transfer what you learned from one to the other. You can certainly achieve amazing results in either engine, I think it's much more about which one makes more sense to you, or gets you results that you're happy with.
For me, I always found 3Delight to be a bit frustrating. I learned a fair amount about how to use it and I created some renders that I was quite happy with, but I always felt like I was fighting the engine to do so. This isn't a criticism about the engine, it's simply how my brain works. In particular, I have a photography background. For me, Iray, and previously Luxrender, made more sense to me because they're physically based. I could light a scene as I would light a photograph and get more predictable results. I also really like the ability to make a surface glow by turning it into an emissive surface, which just makes more sense to the way my brain works.
What 3Delight gives you is the fact that it's not based on physical properties. In some cases, this means you can do some very interesting "cheats" to create the lighting you want by breaking the rules of physics. If you know these tricks it can help you achieve the look you want. For instance, adding a light to brighten up part of the scene, but not cast any shadows, or a light with infinite falloff. Sometimes that will help you, but sometimes it can also contribute to why a render looks fake. I've seen some utterly horrible looking renders that were posed well and set up an interesting scene but just didn't work because the lighting was so fake looking.
so it is a matter of figuring out what works and what doesn't? When I got into rendering for the first time a decade ago I was awed by what I could make in 3Delight
are there any easy tutorials to learn 3delight like iray out there? I tried looking last night but it made me so dizzy.
I will look again on youtube though. 3delight had a certain charm to it even if it did not look the absolute best
can I apply victoria 4 model stuff to genisis 2? what items is victoria 6 compatible with?
what models in general can I use in 3Delight?
really proud of this one
I certainly agree about this, especially the last sentence;)
Well you can make any surface in 3DL emissive too, you just need to apply an emissive shader, unlike IRay that has a dedicated emissive channel in the base shader. Well that's not entirely true either:) If you use scripted pathtracing, (or bounce mode with the UE2) any ambient surface will emit light. Also note that aweSurface and pathtracing means light will bounce around just like in IRay, no need to have a source for indirect lighting (global illumination) or fake it in any way, and the number of bounces can be controlled similarly to IRay. But with the default 3DL implementation, what you say is true, you have to create an illusion, by adding some sort of GI and adjusting things until they are believable.
On a more general note, I've seen bad lighting in both render engines. And faking is not exlusively a 3Delight thing, what about ghostlights for example, invisible lights couldn't exist in the real world, could they:) Yet everybody use them, because of the limitations of the renderer. If IRay were truly physically based, all you'd have to do when lighting a room would be to make light bulbs emissive and adjust tonemapping=)
Aaand...we also need to remember that not all of us are going for realism...that's what I like so much about 3Delight, the fact that it is "biased". I often find great pleasure in making totally unrealistic stuff, just as you said, breaking the laws of physics can be great fun=)))
I'm afraid the information on 3DL is scattered all over the forums:( There is this one:https://www.daz3d.com/forums/discussion/55128/3delight-laboratory-thread-tips-questions-experiments/p1 92 pages of indepth info:D
My advice is: Ask questions, you can post them in the laboratory thread or start a new one, do a google search for 3DL related DAZ forums threads, experiment! Visit the art forums and check https://www.daz3d.com/forums/discussion/130611/show-us-your-3delight-renders/p1 to see both more realistic attempts and more stylized stuff, you can ask questions over there too. Start your own art thread and get comments about your renders, you're free to have fun and do whatever you want;)
About your last questions...there are products that allow you to use Gen4 stuff on any other generation, maybe someone else can help you out with that;) And basically every piece of mesh can be used in any render engine, you just need to apply a shader that works for that particular engine, if you mean Genesis figures, Genesis 1 and 2 only come with 3DL mats (with a few exceptions), G3 and G8 have both, generally speaking. And, as I think has been mentioned, there are Iray to 3DL- and 3DL to IRay-converters in the store.
Made this for my mom.I thought it turned out well
Beatiful:)