Skin extraction

Hello peeps, it’s me again. I’m beginning to get slightly annoying with all the question but still...

 

i was wondering if there is a way to “extract” skin from a specific character. I don’t need morphs or other things, just a skin and everything needed to apply it. I have over 40 older gen characters which I’m not gonna use anymore as I switched to G8, but I would like to use their skin. 

 

Also, what would be the easiest way to create my own skin, especially for younger characters (my skin-range is currently covering adults and older people, but no children). I guess I could smoothen out some skon textures or start from scratch?

 

MTIA

Comments

  • LenioTGLenioTG Posts: 2,118

    The best way to create new skin textures from the ground, or to heavily modify existing ones, is Skin Builder 8: https://www.daz3d.com/skin-builder-8-for-genesis-8-females

    I don't think that just coping the texture from an old character will give optimal results on a G8 figure. But I have a product that lets you use G3 materials on G8: https://www.daz3d.com/genesis-3-character-uvs-for-genesis-8-female

    Maybe someone has done this for older generations too, I don't know! :)

  • Cris PalominoCris Palomino Posts: 11,671

    You can check Cayman Studios' ones. https://www.daz3d.com/legacy-uvs-for-genesis-8-victoria-4

  • Richard HaseltineRichard Haseltine Posts: 102,727

    For which figures are the characters? As long as they are UV compatible (as, for example, Genesis 3 to Genesis 8) you can simply apply the materials preset for the character to the new figure - there may be odd quirks (the eyes, for example, on Genesis 8) but in general those will apply painlessly. if the models don't use conmpatible mappings then you need some kind of helper tool, such as the one Cris links above.

  • sterlenejcsterlenejc Posts: 178

     

     

    For which figures are the characters? As long as they are UV compatible (as, for example, Genesis 3 to Genesis 8) you can simply apply the materials preset for the character to the new figure - there may be odd quirks (the eyes, for example, on Genesis 8) but in general those will apply painlessly. if the models don't use conmpatible mappings then you need some kind of helper tool, such as the one Cris links above.

    some are for g2, mostly genesis. So I wouldn’t be able to extract skin textures to separate folder? I wpuld like to save space as that’s pretty much the only thing I need

     

  • Richard HaseltineRichard Haseltine Posts: 102,727

     

     

    For which figures are the characters? As long as they are UV compatible (as, for example, Genesis 3 to Genesis 8) you can simply apply the materials preset for the character to the new figure - there may be odd quirks (the eyes, for example, on Genesis 8) but in general those will apply painlessly. if the models don't use conmpatible mappings then you need some kind of helper tool, such as the one Cris links above.

    some are for g2, mostly genesis. So I wouldn’t be able to extract skin textures to separate folder? I wpuld like to save space as that’s pretty much the only thing I need

    You could, though the textures are most voluminous part of character sets in most cases. The maps are usually in /Runtime/Textures/SomeFolder. For Genesis and Gensis 2 you would need soemthign like the Cayman Studios product for that geenration - and note that with those Daz was using different UVs for each named character, though PAs didn't often depart from one of the most common mappings.

  • chris-2599934chris-2599934 Posts: 1,839

    some are for g2, mostly genesis. So I wouldn’t be able to extract skin textures to separate folder? I wpuld like to save space as that’s pretty much the only thing I need

    The folder isn't the sticking point.

    Character skins are stored as a number of image files. The UV determines how those images are mapped on to the surface of the figure. If you have a suitable product, you can map older skins onto newer figures, for example the already-mentioned Genesis 3 Character UVs for Genesis 8 Female product for the ridiculously large number of UVs the Gen3 characters had, or going further back Victoria 4 for Genesis 2 Female.

    However, there was a big change between Genesis 2 and Genesis 3 in how those image files are arranged. In G2 and earlier, the arms and legs share an image (they're separate on G3+), the ears are on the torso image instead of the face, and a whole heap of other changes. It makes it a more difficult to use G2 and older skins on G3 and newer models (and vice versa) - though Cayman Studios (some of them at Rendorosity) has a range of products that do make it possible.

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