Shell exporting help

EllessarrEllessarr Posts: 1,395

ok after made some tests i noticed which when exporting a mesh which have a "shell" like for exemple centaur character, that shell which is used to make his horse part look more natural and better contected to the mesh, i noticed which it not got "proper riggered", it is not really attached to the body and only follow the body due to some daz itself configurations.

 

when trying to export it to others places like unreal that shell comes without any rigg and if you move the body the "shell remain static, only the normal mesh can be animated the shell come as a sort of static mesh attached to the body, then the question is if anyone know how to fix it, how to inside the daz proper attach the shell to get rigged like the body for when exporting it to the engine it can be animated too not be just a static mesh.

 

anyone know how to do that??

 

I means when looking at it, the shell unlike cloths and others things don't have a "attach to" option neither a proper parent, the best you can do is unparent but not really attach at last not in a simple way.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,837

    A Geometry Shell is a half-way house - like an Instance, it is an exact, live copy of the mesh (except that it takes Push Modifiers) but it can, unlike an instance, have its own materials (and UVs). I wouldn't expect an export format to preserve that; whether it could eb rebuilt in the destiantion application wold depend on the features of the application.

  • jestmartjestmart Posts: 4,449

    Centaur is not a geoshell, it is a fully rigged horse body geo-graft that replaces the lower half of the figure's body.  Geo-grafts are a DS feature so Mr. Haseltine's post about geoshells pretty much applies to geo-grafts too.

  • Richard HaseltineRichard Haseltine Posts: 100,837

    I think, without checking, that the centaur does use a GeoShell as the OP says - to cover the transition between the two parts while allowing any human skin to be used.

  • EllessarrEllessarr Posts: 1,395
    jestmart said:

    Centaur is not a geoshell, it is a fully rigged horse body geo-graft that replaces the lower half of the figure's body.  Geo-grafts are a DS feature so Mr. Haseltine's post about geoshells pretty much applies to geo-grafts too.

    it also use a geoshell too.

    I think, without checking, that the centaur does use a GeoShell as the OP says - to cover the transition between the two parts while allowing any human skin to be used.

    yeah it use as you told, i can delete it to export the figure without any problem it goes normal the only difference is which the transition will be no longer covered and look smooth but the figure works fine, but for what i could get it's not really the big issue, the big issue comes with others products based on that shell, like one body hair i bought based on shell, basically it really not worked like the centaur, you can move the figure body but the "shell remains standing making it not really usable outside DAZ and even if usable it means double the polygons used instead of a 16k quadri figure you have  32k.

  • Syrus_DanteSyrus_Dante Posts: 983

    I don't own a centaur character to test but how about to use the Map Transfer to convert the centaur UV based texture to a Base Male UV texture to get the transition right on the Genesis abdomen texture?

  • jestmartjestmart Posts: 4,449

    Another option is to export the geoshell as an object to program that projection paint on to the main figure.

  • EllessarrEllessarr Posts: 1,395

    hmm thanks for all sugestions, to be clear my problem is not just the "centaur" but it was just a exemple, another exemple was a body hair which also use the shell, in his case it is more easy to fix, all i have to do is take the  texture and use it as a mask in the material of texture then is not a big deal but still the shell bugged like having a "hair ghost" lol, but i will try to see, what i can do.

    in the centaur side, if the shell was just to fix the gap between horse and man (i don't know how the shell work), why they don't simple added a small part of it where they needed instead of a full body.

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