Making Primitives Follow Accessories Applied to Characters
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I have skull earrings(both separate Left & Right) on a character that I positioned sphere primitives into the eyesockets for a glowing-eyes effect. The earrings consist of a Wire and Earring Charm(has Bend, Twist, Side-Side parameters). When I use any of the movement parameters, I want the spheres to move appropriately with the earring charms. How do I accomplish this? By the way, the product I'm using is Crux AXcessorize for G3 from Renderosity. I've included a screenshot of a spot render. I had to adjust the scale on one of them to get rid of the asymmetry, so hopefully this won't have any affect on doing this.
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CruxEarringsSizes2.png
810 x 853 - 585K
Comments
I would simply try parenting the spheres to the corresponding earring charm.
Yes, that worked, thanks! I just needed to look up the term and see how it was done. I just right-clicked on the object in the Scene pane, "Change Parent", and selected the Earring Charm from the rather LARGE list that came up, lol. I'm guessing there's an easier way to do this without having to scroll through all of that.
If what Leana suggest doesn't work, you could use the geometry editor to select the areas with the eye sockets and create rigid follow nodes, then parent the spheres to them.
Or, you could use the geometry editor to make a separate surface for the skull eyesockets, then apply the glowing effect to that instead of using the spheres at all.
That's one way to do it. Another is just to drag and drop the item to its parent in the Scene tab.