Pose REM issue

BurpeeBurpee Posts: 152
edited December 1969 in Daz Studio Discussion

I made 2 INJ and REM pz2s in Poser. These INJ/REM pz2s work fine in DS3.1. I know, I know, it's old but I'm comfortable with it.

In DS4.6 the INJ files works but the REM pz2s do not. Any suggestions as to why the REMs won't work in newer versions of DS?

Comments

  • LyonessLyoness Posts: 1,616
    edited December 1969

    I would be really helpful if you could be more specific about what KIND of pz2 you are dealing with. Is it a pose file? morph? texture?

  • BurpeeBurpee Posts: 152
    edited December 1969

    Hi Lyoness! the INJ/REM pz2 is to morph the nose. The INJ file works to make a large nose but the REM in Daz Studio 4+ does not work to remove it. The REM works fine in DS3.1.

    I was going to try saving with Power Pose but it's gone from my DS runtimes. Scratches head. If you think that might help I'll redownload and install it but hoping someone can tell me what the difference is between DS3 and DS4 that the REM pz2 works in one but not the other.

  • BurpeeBurpee Posts: 152
    edited December 1969

    Ok, what I meant was Poser Format Exporter. I found it and used it and it works beautifully to remove the inj pose. Woohoo!!

  • BurpeeBurpee Posts: 152
    edited December 1969

    Ah geezers, I spoke too soon. The poses I created with Poser Format Exporter are acting weird in DS4.6pro.

    I inject the morph....all fine. I use the new PFE pz2 that I created. Doesn't do anything. I then click on the original REM pz2 that I made in Poser....nothing happens. Then I click again on the PFE REM pz2 that I made in DS4.6 and it works. The nose goes back to default.

    I have two nose morphs with INJ/REMs. They both do this with the PFE pz2s I made. The dials in Community morphs parameters work fine and you can dial the nose back to default from there but people should be able to use a REM pz2. It's faster.

    I see someone else has started a thread with the same issue.

  • BejaymacBejaymac Posts: 1,897
    edited December 1969

    What is it that the REM isn't doing, zeroing the morph, hiding the channel or clearing the deltas out of the channel.

    All PFE does with morphs is create a MOR pose file with all of the dial settings, so that's of no use for what you want.

  • BurpeeBurpee Posts: 152
    edited December 1969

    These are the first INJ/REM files I have ever made so I only know from a customer's point of view what I want an INJ or a REM to do. I would like the INJ file to add a customer morph to the character and the REM file to revert that character's morphed parts back to default that the character came with.

    In this case the INJ is working correctly and applying a Big Nose on the character. When I click on the REM in Poser it reverts that big nose back to the default nose that the figure comes with. In DS3.1 when I click on the REM file it reverts the nose back to the default nose that the figure comes with. ....but, when I click on the REM file in DS4.6pro it does nothing. The nose stays big. It does not revert back to the default nose that the figure came with.

    If there isn't any help for my issue I am going to have to remove support for Daz Studio, which I've never done before. I don't want to do that :( help

  • BejaymacBejaymac Posts: 1,897
    edited December 1969

    Please post the first 30 lines of the REM file here so I can see what I'm dealing with.

  • BurpeeBurpee Posts: 152
    edited December 1969

    I don't even have 30 lines.

    I used a tutorial by Acrionx that says this: (quote)

    10. Now let's make a REM (Remove) Pose, Open up a new Notepad document and put in the text below. {
    version
    {
    number 4.01
    }
    actor head:1
    {
    channels
    {
    targetGeom PBMCC_01
    {
    name -
    hidden 1
    forceLimits 1
    indexes 0
    numbDeltas 0
    deltas{

    ]
    blendType 0
    }
    }
    }
    }


    Notice that there are no data within the delta brackets and that the value next to "hidden" is set to 1. The channel is still "PBMCC_01".

    REM_pz2.jpg
    348 x 517 - 19K
  • BejaymacBejaymac Posts: 1,897
    edited November 2013

    Looks like you forgot to hold down the shift key when you were writing the REM file, line 19 of your pic shows a square bracket, our importer plugin will fail at that.

    Post edited by Bejaymac on
  • BurpeeBurpee Posts: 152
    edited December 1969

    Thank you, thank you!! I will fix that and hopefully it will fix my issue.

  • BurpeeBurpee Posts: 152
    edited December 1969

    Hi, I am no longer looking for a solution but thought to post that the bracket change did not fix the issue in 4.6. I even removed lines 18 and 19 to see if it made a difference but it didn't. no matter what I did it worked in Poser and DS3.1 but not DS4+

    I wanted to thank you again for trying to help. It is why I love the Daz3D forums...so many people going out of their way to help others in the community.

  • BurpeeBurpee Posts: 152
    edited December 1969

    A kind person gave me the corrected code. Here it is:

    {
    version
    {
    number 6
    }
    actor head:1
    {
    channels
    {
    targetGeom PBMCC_01
    {
    name -
    indexes 0
    numbDeltas 0
    keys
    {
    static 0
    k 0 0
    }
    }
    }
    }

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