Workflow for duplicating bones and transferring weights from other bones
Dankest Things
Posts: 9
in New Users
Hi All,
I would like to know how simple it is to do the following and if anyone had any tips on workflow how to do it (as i would like to do it a lot ).:
1. choose a bone and duplicate it with exactly the same parameters.
2. make the new bone a child of the original.
3. transfer all assigned weights to the new bone (in blender for example you would simply rename vertex groups or the bones).
The model will then leave daz studio so i am not concerned if this breaks anything in daz studio.
Thanks for any pointershelp.
Comments
OK, maybe i got this...
1. select bone and using Joint Editor right click and create dulicate bones.
2. With Joint Editor reparent it by right click edit reparent bone.
3. in Node Weight Map Brush tool settings, copy 'general weights' from the original bone and paste to new bone, then remove from the original bone.
Does this sound correct, it seems to work.
Would be grateful for validation?
It sounds like it will achieve your stated goals, though I'm not sue what that is meant to accomplish. I'd have thought you could also insert a new bone between the exisiting bone and its aprent, which might be fewer steps
Nodes have a name and a label - the one that shows, and can be chnaged, in the Scene pane is the label, names are the functionally significant ones (which is why they are tucked out of the way). You can chnage names in the Edit>Figure (or Object)>Scene Identification