Problems with rendering M6 in Luxus
![Sylvan](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/userpics/577/nJHEE1S4U6MXL.png)
Argh, M6 is giving me a hard time with his eyes (see picture).
I followed up some advice from Slosh, but instead of white, the eyes are black now and I don't want to bug a busy PA with this too much :)
Not sure if it's related, but I also get this an error in the log.
Is it related to the eyes?
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/f6/f657d2bca8503d24c78da135afeac4.png)
![](https://farnsworth-prod.uc.r.appspot.com/forums/uploads/thumbnails/FileUpload/f6/f657d2bca8503d24c78da135afeac4.png)
a.png
542 x 639 - 171K
Comments
What version of Luxus are you using?
Look in Menu -> Help -> About Plugins
I changed the EyeReflection zone to a null and change the Cornea to a glass2 clear volume IOR 1.3 and architectural true.
Or you could just use this material preset which does the above
-> http://sphericlabs.com/helps/M6EyeFix.duf
Have you seen this yet? Luxus Eye Settings. There is also a written explanation in my journal at deviantArt: Fairy Eyes Tutorial
That is probably the best I have been able to get eyes to look in LuxRender with Luxus. The only difference here is that you should apply the cornea settings to EyeReflection and then set the cornea to clear glass without volume and IOR for cornea should be 1. This way, it doesn't interfere with raytracing on the EyeReflection surface. Not sure if that is the technical way to describe it, but basically a transparent material over another transparent material can cause some problems.
Have you seen this yet? Luxus Eye Settings. There is also a written explanation in my journal at deviantArt: Fairy Eyes Tutorial
That is probably the best I have been able to get eyes to look in LuxRender with Luxus. The only difference here is that you should apply the cornea settings to EyeReflection and then set the cornea to clear glass without volume and IOR for cornea should be 1. This way, it doesn't interfere with raytracing on the EyeReflection surface. Not sure if that is the technical way to describe it, but basically a transparent material over another transparent material can cause some problems.
Thank you for the input!
The link you profided is something I almost use on a daily base.
As a matter of fact, I am looking at a screenshot of it as we speak :)
I managed to get rid of the white surface, but I am now having trouble to making the eyes come alive.
Going to try what you proposed about the cornea and eyereflection in a minute.
I am getting there step by step :D
Thanks again ^^
Oh, I somehow overlooked your post at first ><<br /> *rushing off to download*
Thanks you!!!
EDIT
Oh my, I see some script text and am clueless on how to apply it...should I just save it as .duf and open it in DAZ?
EDIT2
I copy-pasted it into notepad and then saved it as .duf.
Then I merged it into the scene...is that the right way?