Problems with rendering M6 in Luxus

SylvanSylvan Posts: 2,718
edited December 1969 in The Commons

Argh, M6 is giving me a hard time with his eyes (see picture).
I followed up some advice from Slosh, but instead of white, the eyes are black now and I don't want to bug a busy PA with this too much :)
Not sure if it's related, but I also get this an error in the log.
Is it related to the eyes?

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Comments

  • SphericLabsSphericLabs Posts: 598
    edited December 1969

    Estroyer said:
    Argh, M6 is giving me a hard time with his eyes (see picture).
    I followed up some advice from Slosh, but instead of white, the eyes are black now and I don't want to bug a busy PA with this too much :)
    Not sure if it's related, but I also get this an error in the log.
    Is it related to the eyes?

    What version of Luxus are you using?

    Look in Menu -> Help -> About Plugins

  • SphericLabsSphericLabs Posts: 598
    edited November 2013

    I changed the EyeReflection zone to a null and change the Cornea to a glass2 clear volume IOR 1.3 and architectural true.

    Or you could just use this material preset which does the above
    -> http://sphericlabs.com/helps/M6EyeFix.duf

    d85.png
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    Post edited by SphericLabs on
  • SloshSlosh Posts: 2,391
    edited December 1969

    Estroyer said:
    Argh, M6 is giving me a hard time with his eyes (see picture).
    I followed up some advice from Slosh, but instead of white, the eyes are black now and I don't want to bug a busy PA with this too much :)
    Not sure if it's related, but I also get this an error in the log.
    Is it related to the eyes?

    Have you seen this yet? Luxus Eye Settings. There is also a written explanation in my journal at deviantArt: Fairy Eyes Tutorial

    That is probably the best I have been able to get eyes to look in LuxRender with Luxus. The only difference here is that you should apply the cornea settings to EyeReflection and then set the cornea to clear glass without volume and IOR for cornea should be 1. This way, it doesn't interfere with raytracing on the EyeReflection surface. Not sure if that is the technical way to describe it, but basically a transparent material over another transparent material can cause some problems.

  • SylvanSylvan Posts: 2,718
    edited November 2013

    Slosh said:
    Estroyer said:
    Argh, M6 is giving me a hard time with his eyes (see picture).
    I followed up some advice from Slosh, but instead of white, the eyes are black now and I don't want to bug a busy PA with this too much :)
    Not sure if it's related, but I also get this an error in the log.
    Is it related to the eyes?

    Have you seen this yet? Luxus Eye Settings. There is also a written explanation in my journal at deviantArt: Fairy Eyes Tutorial

    That is probably the best I have been able to get eyes to look in LuxRender with Luxus. The only difference here is that you should apply the cornea settings to EyeReflection and then set the cornea to clear glass without volume and IOR for cornea should be 1. This way, it doesn't interfere with raytracing on the EyeReflection surface. Not sure if that is the technical way to describe it, but basically a transparent material over another transparent material can cause some problems.

    Thank you for the input!
    The link you profided is something I almost use on a daily base.
    As a matter of fact, I am looking at a screenshot of it as we speak :)
    I managed to get rid of the white surface, but I am now having trouble to making the eyes come alive.
    Going to try what you proposed about the cornea and eyereflection in a minute.
    I am getting there step by step :D
    Thanks again ^^

    Post edited by Sylvan on
  • SylvanSylvan Posts: 2,718
    edited November 2013

    I changed the EyeReflection zone to a null and change the Cornea to a glass2 clear volume IOR 1.3 and architectural true.

    Or you could just use this material preset which does the above
    -> http://sphericlabs.com/helps/M6EyeFix.duf

    Oh, I somehow overlooked your post at first ><<br /> *rushing off to download*
    Thanks you!!!

    EDIT
    Oh my, I see some script text and am clueless on how to apply it...should I just save it as .duf and open it in DAZ?
    EDIT2
    I copy-pasted it into notepad and then saved it as .duf.
    Then I merged it into the scene...is that the right way?

    Post edited by Sylvan on
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