Render with lots of white space ( looking for tips to improve)

I hope someone can give me some pointers  as too what I am doing wrong

You can see in the render that the  bottom of the chairs are cut off, and their is a lot of white space .    

 

moonshine2.png
1244 x 827 - 929K
testrender.png
1280 x 720 - 2M

Comments

  • ZarquenZarquen Posts: 22

    Hi.

    There are several things you could do...

    1) use a camera and position it in a way in wich only the scene that you want is in view. In your exaple, your point of view is located way beyond the ceiling (if there was any). Try to position it lower and close to your scene. You can play with camera dimensions to keep in your view only the parts that you want (for exaple, cutting the view just at the end of that front wall) You can do this in postwork, cutting the image where you need.

    2) save as a tiff, with a transparent background, so you can add any layer in photoshop/similar.

    3) Use hdri light, wich adds a blurred background to your image.

     

    Hope it helps!

  • L'AdairL'Adair Posts: 9,479

    I hope someone can give me some pointers  as too what I am doing wrong

    You can see in the render that the  bottom of the chairs are cut off, and their is a lot of white space .   

    @chanansiegel, I've isolated the Viewport from the first image you attached:

    Viewport Draw From User Chanansiegel

    Notice the white border around the scene? That is what Daz Studio is going to render. In the upper left of the box, you'll see "1:1" indicating the dimensions of the render will be square, that is, one pixel across for every pixel down.

    Outside of the white border box, everything in the scene is darker, This is to help you position the camera. As Zarquen suggested, you need to reposition the camera to include everything you want to render. To do this, use the tools in the upper right corner of the viewport. You will see the scene move, but you will actually be changing the position of the camera.

    I highly recommend you save your renders in PNG, not TIFF, to keep the files small. Both will provide a transparent background and no loss of information, but PNG will compress the image. (I use PNG to save all my renders.)

     

     

  • L'AdairL'Adair Posts: 9,479
    Zarquen said:
    2) save as a tiff, with a transparent background, so you can add any layer in photoshop/similar.

    3) Use hdri light, wich adds a blurred background to your image.

    @Zarquen, As mentioned in the previous post, PNG is a more efficient file format for saving renders and preserves the transparency.

    Also, you can use any image in the Environment Map setting. While I don't recommend using non-HDRI images, there are numerous lighting products in the store that plug other images into that setting. In fact, Daz Studio includes one of them, DAZ Studio Iray HDR Outdoor Environments. There are many, many options, but this should get you started.

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