What if I wanted to make my own environment? What program is best for that and use in Daz?

DDCreateDDCreate Posts: 1,398

I know it will mean learning a whole new program and bothering a whole new set of people with questions but I think I'm ready to try. With all the programs out there though, I want to make sure I'm using the one that  works best in Daz. Thanks for any answers.

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,837

    What do you mean - literally an environment, ground and vegetation, or more geenrally a new set of models for a setting, such as rooms and furnisihings?

  • FSMCDesignsFSMCDesigns Posts: 12,754

    Most modeling programs will work fine for Daz Studio, you just have to try them and see which one works for you as they all have different user interfaces

  • Joe CotterJoe Cotter Posts: 3,259

    There isn't enough to go on with what you stated to give any type of answer.

  • DDCreateDDCreate Posts: 1,398

    I want to make my own custom interiors and props to render in Iray with Daz. 

  • JonnyRayJonnyRay Posts: 1,744

    Then you will need a modeling tool. Within the Daz software family, that would mean Hexagon or Carrara. But any 3D modeler like Blender, 3DS Max, Maya, etc. would work. For use in Daz Studio, it ends up being a matter of producing 3D models that have good topology and UV mapping so you can setup the surfaces once you import them into Studio.

  • DDCreateDDCreate Posts: 1,398

    Hi JonnyRay, thanks fo rthe response. I was circleing Blender but if Hexagon is in the Daz Family, that's the safer bet? I mean would sending something from Hexagon to Daz be easier than Blender since it's the same company? Also it  looks like you can do clothing in Hexagon too which is a whole different challenge but nice to have for when I'm feeling brave/ambitious. For now, my biggest concern is being able to model buildings. 

  • JonnyRayJonnyRay Posts: 1,744

    Because of the Studio to Hexagon bridge, it can be easier to work with Hexagon. However since the goal for both Hex and Blender is to create an object (OBJ) file, either one can work. It's a matter of which feels more comfortable with you. I personally never liked the look & feel of Blender.

    If you do want to get started on modeling, I highly recommend the YouTube channel of Max Hancock & Co. Max is doing a GREAT job of not only explaining the tools available in Hexagon, but also the concepts of 3D modeling that will be important as you create you own content.

  • DDCreateDDCreate Posts: 1,398

    Good info and thanks for the tip on the Tutorials!

  • FSMCDesignsFSMCDesigns Posts: 12,754

    Blender is far more powerful of an app than hexagon, but for props and buildings, any modeler will do. the goal should be which you are more comfortable with. best of luck!

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    Arki and DZfire both use Hexagon so it’s certainly robust enough 

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