Adding to Cart…
![](/static/images/logo/daz-logo-main.png)
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Looks normal, but nothing happens when i press the buttons...
If i make the render window not maximazed the buttons work as normal.
What gets attention also depends on other factors, most notably how safe the change is - if it has a lot of knock-on effects, or is in a deep-seated part of the code, it's less likely to be altered (would require a more severe impact) than something self-contained. I think your bugs were of the latter type.
I can't say I've noticed any issues in this regard, though my custom actions are not left in the Scripts menu. In any event there haven't been any changes here for some time (pre 4.10.0.123 - http://docs.daz3d.com/doku.php/public/software/dazstudio/4/change_log_4_10_0_123#4_10_0_100 ) so any chnage is probably down to external factors.
Which Layout/Style are you using?
Update 08-Jun-2019: [SOLVED] Edit > Preferences > Interface > Display Optimization: Best fixes the problem.
(It was set to None, which apparently is the default? Anyone else having a similar problem should check this setting).
With the absence of any Nvidia drivers for Mac OS X Mojave (10.14.5), is it safe to assume that the "Nvidia Hightlights" thread is basically just for Windows users?
And the next version of MacOS is out later this year and will mark over 1 year since I've been unable to use the GPU in my Mac, thanks to issues between Nvidia and Apple. For this reason, please DAZ, keep 3Delight updated.
Everytime I've run Update and Merge Menus in the past, I've lost those custom actions from the Menu bar. That includes .366, though having had the issue before, I had a copy of the dsx file with the code I needed to paste into the newly created menu.dsx file. With 382, (remember, I didn't install 380,) installing Daz Studio removed that code from the menu.dsx file, but I didn't lose my customized menus. I don't know the how, why, (what, where and when,) but I know it was different with this install, and I appreciate it to no end.
Strand-Based Hair Editor problem: In the Style tab, when I have Show Style Curves and Show Hairs checked and then Reset Curves, the Style Curves reset to the straight shape, but the displayed hairs do not get reset. I have to toggle Show Hairs off and back on to get the display of the hairs to update.
That's very strange - it shouldn't have happened, and hasn't happened to me for some time.
It’s a new conputer just for renders, so i haven’t change anything.
I make my scene on a laptop and transfer/render on this new one.
It use a rtx 2080ti so i never had the 4.10 ver installed. Just this beta and the one before.
Layout as standard, haven’t change any settings at all except some rendersetings.
BR //Daniel
DEL!!!!!!!!!!!!!!!!!!!!!
Strand-Based Hair Editor problem: When I did Ctrl Z to undo the dragging of a style curve by its tip, the style curve went back to the previous location (correct), but the yellow square with red, green, blue arrows did not go back to the previous tip location (bug). It is no longer connected to the style curve tip.
Seems my GPU's do not like working together in Iray my 1080ti and 2080ti. They both crash back to CPU only if I have them setup normally. I've found the only way to get them to work correctly is to dial there power down to 50% I know it's not a PSU problem as I have tried 2 different power supply's the newest one being 1200 watts. Seems perplexing
IRAY rend error: CUDA device 1 (GeForce GTX 1080 Ti): misaligned address (while launching CUDA renderer)
@a0000100s, Try installing an older driver, like 419.67 Creator Ready Driver. Here's a link to the Win10 64-bit download page.
@paulbungard, I'm wondering what driver you're using? And have you tried using another driver?
Woke up this morning to find the 4.11 beta looking different, with many tools missing (although you can find some of them them if you hover), no clear way to select a character in the screen, and no way to do most of my work. I'm new to beta - does this happen a lot? Will it clear up quickly? Do I need to do something:? Also, of course, you can't change the layout - tried that. I restarted the computer, but this is still what I have (attached). I've also installed all updates in a timely way.
There is a Beta thread in the Daz Studio discussion forum. that is being monitored. Would you like me to move your post over into that thread?
Yes please! Sorry if I posted incorrectly....
That usually indicates that a new version was installed while the old was still running. Make sure DS is really closed, then try uninstalling and reinstalling.
Thanks - that was exactly the case. Working fine now.
install manger does not give latest studio. it always says 4.10 not latest
I created a scalp ojbect and saved it as an asset in Daz Studio 4.11.0.382. The scalp is fit to and parented to G8F. Then I created strand hair on that scalp. The strand objects are fit to the scalp. When I save the scene and reload it, the hair strands are not in the same place they were when I saved the file. I don't understand why the strands don't appear in the same place when I reopen my saved scene. Even the scalp jumps to the wrong location when I reopen the saved scene file.
I just discovered that if I toggle the visibility of the scalp off and back on, the scalp and hair strands jump back onto the the head of G8F, but I'm not sure the strands are properly fit to the scalp in the same way they were before when I saved the scene. What is going on?
Edit: see further analysis below.
Edit: I submitted Request #300501 about this problem.
4.10 is the latest released version. If you want to use the beta, you'll have to purchase it, just like any other free content. Once it's in your Product Library, the beta will be available in DIM, but you have to enable DIM to show you the files:
The Public Build files should now show up on the Ready to Download tab.
Could you please either attach the scalp or PM me a download link for the scalp so that I could try it. Thanks.
I've spent several more hours debugging this isue of the hair scalp and Strand-Based Hair jumping off a character when a saved scene is reloaded.
So, in summary, the problematic combination seems to be Strand-Based Hair on a scalp object which is fit to a morphed character, and the scalp object uses smoothing and collision with the character. The problem shows up when the saved scene is reloaded.
In the attached images, I reproduced the problem using the scalp from Faux Hawk hair from the Daz store. By default, Faux Hawk Hair loads with smoothing On but Collision 0. I set collision to 3, to match what the Transfer Utility set collision to when I had it add smoothing to the scalp I created. The character shape in these images is Pix Tilwig for Edie 8 from the Daz store.
I've just tried the following:
There doesn't seem to be an issue whether I set the cap collision to anything other then zero
Thanks for trying it. Did you save the scene and then reopen it? That is when the issue shows up for me. There is no problem until a saved scene is reopened.
My Tilwig was posed in a sitting pose. I don't know if that is significant.
Ah, yes. I re-created it, changed the collision and saved. The scalp jumped when re-opening the saved scene. Changing the collision back to 0 fixed it, and it stays in place when changing to e.g. 3. So yes, the issue is true when saving and reloading.
Thank you for confirming the problem. I went back to my other post and put the part about saving and reloading the scene in red and bold, because it is critical information, but was easily overlooked in the wall of text.
Edit: I submitted Request #300501 about this problem.
Strand-Based Hair Editor inconsistencies with style curve selection in the Style tab:
First, what does it mean when none of the style curves are highlighted green? It would seem to mean that none of them are selected for modification with the tools. However, when the Strand-Based Hair Editor is first opened, all of the style curves are blue (not selected?) and yet all the tools in the second and third rows apply to ALL style curves. Even Reset Curves applies to All style curves in this blue state. I would not expect any tools to work on curves that are blue (not selected?) . This seems wrong, if green means selected and blue means not selected.
Next, use one of the first three tools in the first row to select some style curves. They selected ones turn green (selected?). The tools in the second and third rows, including Reset Curves, apply only to the green (selected?) curves. The blue style curves are unaffected.This seems like the correct differentiation between selected (green) and unselected (blue), and what I would expect to happen.
Now finally, use the first tool in the first row to click outside the style curve area to unselect the previously selected style curves. All curves turn blue again (unselected?). Now it is ALMOST back to the initial confusing state of all blue (unselected?) curves being affected by the tools. All of the tools in the second and third rows affect all stye curves again. EXCEPT now Reset Curves does not affect any curves.
I think green and blue should consistently indicate whether or not a style curve is selected to be affected by the tools. And the tools (including Reset Curves) should consistently operate only on curves that are properly displayed as being selected. This is not currently the case. It is confusing as it is now.
Here is a display anomaly with the Select Curve Points tool in the Strand-Based Hair Editor. After using the Select Curve Points tool and then using a different tool, returning to the Select Curve Points tool shows the manipulator in the wrong location. It is where the selected point was BEFORE the other tool moved the point.
1) Use the Select Curve Points tool (last one on the top row of Style tab tools) to select one point on one style curve.
2) Drag the manipulator to move the style curve by the selected curve point.
3) Use the Comb tool to comb the strands near (and including) the selected curve point.
4) Switch back to the Select Curve Points tool. Observe that the manipulator is not collocated with the point it is associated with. The manipulator is in the old location (before combing), even though the moved curve point is still highlighted yellow as selected for manipulation. Dragging the manipulator makes it suddenly jump to the location of the selected point.