Daz 3d studio Export glitch when Exporting in Collada

pianosak2pianosak2 Posts: 0

Okay, so I have a bit of a problem with exporting in Collada in Daz studio. I want to work with Marvelous Designer, That's why I'm making animations of 30 fps transforming from T-pose to the pose I want to use. It doesn't matter if I use pose from the Daz market or I do it by myself, it always glitches. I don't have this problem when exporting in FBX. Unfortunately, the format for marvelous designer that includes animations is only Collada. Here I'm going to add two links for the screenshots. The two images are comparison how does the model look in Daz studio and after the export in Collada. Also, I want to add that I'm using the newest Daz studio version on Windows 10. This glitch occurred at some point, I don't know why. I tried to uninstall the software and deleting the settings from the %appdata% folder on windows. It didn't help. The Collada formats glitches in every software I got and I'm sure it's because of the Export in Daz. Can someone help me with this? Maybe I'm doing something wrong? Thank you in advice! 

Image links removed

Post edited by Richard Haseltine on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,724

    Please switch to a non-texturd view before taking screen shots of nude figures.

    How was the figure posed? I would suspect that part of it may have used the poseControl sldiers on the figure node, or soem other nodes, which won't - as far as I know - export. YTry using Edit>Figure>Bake to Transforms to turn the Posecontrols into local sldiers and see if that works better. Another possibility is an issue with the way the bend/twist bones are set up.

  • pianosak2pianosak2 Posts: 0

    Please switch to a non-texturd view before taking screen shots of nude figures.

    How was the figure posed? I would suspect that part of it may have used the poseControl sldiers on the figure node, or soem other nodes, which won't - as far as I know - export. YTry using Edit>Figure>Bake to Transforms to turn the Posecontrols into local sldiers and see if that works better. Another possibility is an issue with the way the bend/twist bones are set up.
     

    I made the pose only using the axis rotation circles. I didn't use any nodes. Even if I upload a preset pose it happens with collada. 

  • Richard HaseltineRichard Haseltine Posts: 102,724

    The rotation circles on the boens are what I mean by using the bones.

  • jexejexe Posts: 0

    Did you ever figure this out? I am running into very similar issues.

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