G8M in mudbox
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How can I use G8M in mudbox to make morphs? Or should I just stick with ZBrush?
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How can I use G8M in mudbox to make morphs? Or should I just stick with ZBrush?
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I use Mudbox for all my sculpting and texturing work. For morphs, just export a base resolution G8M from Daz (remove eyelashes first) as .obj, import into Mudbox and you're good to go for sculpting.
Do you have full ZBrush or Core?
Full version of ZBrush.