Issue with a morph I made or it's a bug in DS 4.10 not sure
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Hi,
STILL fiddling with Gino, at this point he MIGHT be released by XMas! LMAO
So I have a pudgy morph I made for him based off an old morph I made for my Bruno morphs I made years and years ago.
Here's the process. I load up a fresh copy of G8M, Apply my Gino set to him, Face morph (made in ZBrush) and Body morph (comprised of in house DAZ morphs for better compatibility with clothing). I then dial in the Gino-Pudgy morph and the eyes go all wonky about half dial. When it's fully dialed in the eyes go unwonky but what if end users want to use just a bit of the pudgy morph? I've done all the research I can. I've even completely recreated the morph from scratch (like it better actually) and Adjust Rigging to Shape and then ERC Freeze it and saved it out. STILL getting this issue and not sure what to do at this point so I'm reaching out
Don't laugh, screen gab below... OK, it's funny but it's not funny!
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Comments
Oh and the eye morphs I'm using to test this are the Eyes Up-Down and the Eyes Side-Side.
For the Eyes Up-Down -100 makes the eyes crossed and 100 the eyes each turn to the far outer sides
For the Eyes Side-Side Right eyeball goes UP and the Left goes DOWN. In the negative the opposite happens. It's like the rotations are messed up but only for these middle dial settings!
I've tried dialing out the Gino Head morph and the Gino Full body morph and then Both, the issue remains.
One other note.... when I dial the Pudgy morph up and use the Eyes Side-Side they go to the Left, when I dial the morph completly out the eyes pop to the Right side.
Have you used Adjust Rigging to Shape with the pudgy morph?
Yes, I believe I mentioned that in the first post. Just really strange to me. I even redid the entire morph, adjust rigging to shape and erc freeze. Same results!
I seem to have conquered this. Using the DAZ Head Split Deformer I used this to bring in my Pudgy morph as a Head and then a Body morph (using the negative value) and now the issue is cleared up. I don't know why this is but I'm happy it's solved. Strange though!