Exporting morphed character

In todays’ topic, I’ll try to export morphed character (I used different morphs for it) to Blender as a whole figure as I want to use that character some other time when I might not have all the morphs installed. This is for personal use only as that custom figure includes multiple morphs, mostly non MR. 

 

Is it possible to export the figure in Blender or any other 3D program where I would “create” custom morph and re-import it in daz as a whole figure (without the need of other morphs). 

 

Thanks,

DSAmateur

Comments

  • SixDsSixDs Posts: 2,384

    Yes. You would export your morphed figure from Blender as a wavefront object, then import it into Daz Studio (with a base figure already loaded and selected) using the Morph Loader Pro utility. There are a few things that you will need to be careful of, however. Firstly, when you export the figure into Blender it should be at base resolution and in the standard pose. Secondly, when creating your morphs in Blender you must not add or delete any polygons from the figure.

  • sterlenejcsterlenejc Posts: 178
    SixDs said:

    Yes. You would export your morphed figure from Blender as a wavefront object, then import it into Daz Studio (with a base figure already loaded and selected) using the Morph Loader Pro utility. There are a few things that you will need to be careful of, however. Firstly, when you export the figure into Blender it should be at base resolution and in the standard pose. Secondly, when creating your morphs in Blender you must not add or delete any polygons from the figure.

     

    Hi, thank you for your reply. I think there was a slight misunderstanding in understanding me. I morphed my figure in Daz Studio using a ton of different morphs and products. It doesn’t have hair, brows and the base res is set to default. I’ve also turned off navel, I’ve heard that can mess up your setup. What I want to do with THAT morphed figure is export it to blender, not change anything as it’s morphed already and re-import it to Daz Studio as full-body morph. So when I load default Gen8 figure and apply “newly” created morph which has all the changes I made with all those packages, will it change it to the fogure I created before?

  • SixDsSixDs Posts: 2,384

    Okay, but the process is essentially the same except that there is no need to pull it into Blender. Just export the morphed figure as a wavefront object in DAZ Studio, then bring it back into DAZ studio as I described using Morphloader Pro, applying it to a non-morphed copy of your base figure, then save the morph.

  • jestmartjestmart Posts: 4,449

    You should be aware that the morphed shape may not work as well since any JCMs that where associated with morphs you used to create your final shape wont work with the new morph.

  • FSMCDesignsFSMCDesigns Posts: 12,780
    SixDs said:

    Yes. You would export your morphed figure from Blender as a wavefront object, then import it into Daz Studio (with a base figure already loaded and selected) using the Morph Loader Pro utility. There are a few things that you will need to be careful of, however. Firstly, when you export the figure into Blender it should be at base resolution and in the standard pose. Secondly, when creating your morphs in Blender you must not add or delete any polygons from the figure.

     

    Hi, thank you for your reply. I think there was a slight misunderstanding in understanding me. I morphed my figure in Daz Studio using a ton of different morphs and products. It doesn’t have hair, brows and the base res is set to default. I’ve also turned off navel, I’ve heard that can mess up your setup. What I want to do with THAT morphed figure is export it to blender, not change anything as it’s morphed already and re-import it to Daz Studio as full-body morph. So when I load default Gen8 figure and apply “newly” created morph which has all the changes I made with all those packages, will it change it to the fogure I created before?

    If you are trying to create a full body morph from all the added morphs, there is a way to just do that in DAZ Studio with no exporting, unfortunately I can't find the thread, but Richard has the answer, so maybe he'll pop in soon. For now, just save it as a shaping preset and then when you want that figure, apply the preset.

Sign In or Register to comment.