Creating Morphs for commercial genesis use.
dakkuuan
Posts: 305
I was just wondering if it is okay to start with the morphs that are included in Genesis and then work from there or do I have start from the base figure, unisex figure. I'm creating a dial-able morph, I'm just not sure what is okay and what isn't. Thanks, James.
Comments
You can modify the supplied morphs as long as you then use the Reverse deformations option in Morph Loader to subtract the effect of the DAZ or third party morph, leaving only your own changes, which you can distribute along with a shaping preset to set the other morphs - even then, make sure you remove any scaling the morph may apply to the figure first. You can't distribute a morph which includes the actual shape from DAZ or third party morphs unless they are described as Merchant resources and you obey the terms set by the maker.