HUD (Heads Up Display)
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I'm playing around trying to figure out how to do this.
So far I have this and anyone who knows how, please chip in on this.
In Hexagon:
I created a primitive, 6 sided panel.
I "Materialed" and UV mapped one side for the screen and called it "ConsoleScreen".
I "Materialed" and UV Mapped the other 5 sides the same and called them "InvisibleSurface".
I Exported as an .obj
In Daz:
I Imported the .obj
In Surfaces I selected the "InvisibleSurfaces" and dialed in 100% Opacity
In Surfaces I selected the "Console Screen" and using the dropdown in Opacity, selected the LCARS I wanted.
What I got was a great HUD of the console except it's apearing with no color.
The black surfaces are invisible. All other colors are in varying shades of grey to white.
If I select the drop down in "Diffuse Color" and select the LCARs I get a great HUD in color on screen but when I render it in Nvidia, it still comes out in greys.
Baffled at the moment.
Comments
NEW DEVELOPEMENTS
I got it working oddly enough.
When I reloaded the images and reset them again, they came up in color.
Go figure.