How to hide a Group's XYZ cross?
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in The Commons
I have a bunch of primitives in a Group in order to move them all at once and keep them organized, but the group container shows a red, green, and blue XYZ coordinate widget that is always visible in preview mode. I've looked around and tried Hidden Properties but can't find a way to hide the thing. Could someone perhaps point out where that might be? Thanks in advance.
Comments
You can't hide the marker, as far as I know, without hiding the whole thing - it's the only way to select the group in the Viewport, or to know that it's a group at all and not just a bunch of items
A great shame, it get's in the way quite often.
We already have the "Preview Lights" option for the Viewport, (Ctrl+L, shortcut.) It would be really nice to have a similar preview option that hides anything that won't actually be rendered, not just the group XYZ cross, but the tool widgets, bounding box corners, etc. Sometimes all those helpers make it hard to visualize the end result. And they are still there in Nvidia Iray draw mode! The only way to see the image without is to render, and that can be pretty time consuming.
(If you have Photoshop, using Ctrl+H will toggle hide/show on everything but the image itself. This is the functionality I'd love to see in Daz Studio for the Viewport.)
Thanks for the information. Yeah, there's now three little features/fixes I'd like to see that would make Studio a bit less frustrating: hiding this thing, allowing Favorite parameters to be saved along with scenes again, and a quick 'flip' horizontal preview so you can check your posing when viewed mirrored. Photoshop added that a few updates back and it's so helpful for catching problems.
As an alternative method you could create a new Null, parent the objects to the Null and then hide the Null, the cross hairs disappear but you can still select the null and move it about as you would a group.
That is a good alternative sometimes. The thing I find helpful about groups is that hiding the group hides everything in it; hiding a null doesn't hide any items parented to it. So there are still some situations in which parenting to a null would be the less preferrable option, and you have to suffer the axes for the group cluttering up the viewport.
Here's a workaround that takes advantage of the fact that the axis is generated at the center of the grouped items. When creating the group, include a primitive which you've place way out on the edge of your scene. That will force the axis toward the primitive and away from your scene. You can then delete the primitive and the axis will remain away from your scene.