Rendering by zones/diffuse/id materials

MaloneXIMaloneXI Posts: 145

Hi all , 

I'm acheiving my comic book after about one year of work \o/ 
For now , the first volume has been classified "secret" , because it's for my bro's birthday :) So , I wanted to acheive this one so it could be a true object of discussions , art direction , dialogs etc. 
Well , I did many tries to have an homogenic art direction. It's my first comic book , so it's extremly difficult to get satisfaction. I wanted to have something close to the halftone process that belongs to manga , with a mix of 3D, outlines , etc. 

So I tried many shaders , many tutos I've found on the web. Sometimes, like for "manga shaders", that was too late... I would have had to prepare all my models with this shader , but the delay was too short and I took it too late, the project was too advanced. 


Here is an example (my question is coming , I just want to explain in details, to be the clearer as possible) of what I did for a first try. 
I rendered the scene with "Graphic Art cameras" halftone process. And next , I rendered the outlines with tooncam, and assembled in photoshop. 

Maybe my halftone is a bit bigger, but I'm not quite sure it's the main poblem lol , now I would want to select zones and reboot the look with a more manga look-alike, based on gradients , etc. 
And , now , my question : Is there a meaning to render only zones , as a depth map , or this kind of things ? Is there some kind of process to only obtain delimited color mass that could help me selecting zones easier than If I do it with hand-selecting. 

I'm not sure if I am clear. 

I want to render all the diffuse maps as color zones so I could select them to redesign the look with specific gradients , etc. 

Could somebody help ?  Thanx a lot. 

 

*edit : I've found an example of what I'm talking about : 

Is something like that possible ? 

Post edited by MaloneXI on

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,718

    In Iray you can use the Canvasses sub-tab of the Advanced tab of render Settings to set up various ID passes.

  • MaloneXIMaloneXI Posts: 145

    Yep I've found this tip on otther posts. I'll give a try . For now , I'm using the multipâss toolbox from Dragoonstorm. But not friendly to uinderstand lol 

     

    Thanx a lot ! 

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