DAZ Studio & Bryce @ 4K

magicjavamagicjava Posts: 152
edited December 1969 in The Commons

Thoughts?

Comments

  • MattymanxMattymanx Posts: 6,949
    edited November 2013

    Can you explain yourself please?

    Your title and note is rather vague to say the least


    Thank you.

    Post edited by Mattymanx on
  • magicjavamagicjava Posts: 152
    edited November 2013

    Any thoughts on using DAZ Studio and Bryce to generate 4k resolution?

    Post edited by magicjava on
  • CypherFOXCypherFOX Posts: 3,401
    edited December 1969

    Greetings,
    Still not getting your actual question. I do it all the time, usually for images to be downsampled to lower resolutions.

    I recall a particular wall texture I used in this image (warning, implicit violence) that did not respond well to the higher resolution; you could see the jpg artifacting. (The original is 3072x4096, and the downsampled version looks significantly better.) For the most part, though, most scenes have high enough resolution textures to not be a problem.

    If you have the luxury of using your own textures, avoiding jpg's would be my first recommendation. The artifacting becomes painful at high resolution renders. Even non-lossy textures, however, will start to show pixellation if the source material isn't high res enough and you're too close.

    Most skin textures and almost all the better quality scenes will have textures that are just fine, although if you expect to do a fingernail close-up at 4k, you might be disappointed. ;)

    But seriously, what's your actual question?

    -- Morgan

  • icprncssicprncss Posts: 3,694
    edited December 1969

    Even if a finished project is planned to go straight to digital, we handle it as if it were still destined for print house. As posted above, if we have to down sample an illustration or cover we lose none of the detail and rarely if ever end up with artifacts. The same cannot be said of over sampling.

  • Rashad CarterRashad Carter Posts: 1,803
    edited December 1969

    Bryce 7 Pro allows documents up to 4k. To render larger requires Render to Disk which doesnt use all cores so I assume it would be possibly slower to render this way. Rendering in tiles can also do the trick and this avoids render to disk.

  • magicjavamagicjava Posts: 152
    edited December 1969

    Thanks for the feedback.

    For Bryce, I went in and saw how to set a new document to 4K, but could not find a way to set an existing document to 4K. Is there a way to do this?

  • ChoholeChohole Posts: 33,604
    edited December 1969

    Simply open the scene file for that project and then go to the New doc screen and alter the size there.

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