how do you create micro pressure for clothing on body?

Hi all,

I was wondering how you create micro pressure for clothing so that when aapplied you see the clothing edges pressing down on the body.

Some OOT has it like: https://www.daz3d.com/leony-outfit-for-genesis-8-females

Would be interesrted to know how that can be created.

Thanks

Comments

  • Richard HaseltineRichard Haseltine Posts: 100,833

    This is usually done with HD morphs, which we cannot create. Displacement could be used, though that would be a render-only effect.

  • xXQuatroXxxXQuatroXx Posts: 173
    Hi richard, interesting. Thanks for getting back to me. How does one create that effect in displacment. Any tut's available?
  • Richard HaseltineRichard Haseltine Posts: 100,833
    Hi richard, interesting. Thanks for getting back to me. How does one create that effect in displacment. Any tut's available?

    You would use an application that could paint (or otherwise modify) a high-resolution version of the mesh (to create the indents) and then bake that detail to a height/dispalcement map, which you would then apply to the surface's displacement property in the Surfaces pane in DS and - for iray - adjust the render SubD level as needed (the default value should be fine, it's enough for the HD morphs). Most people use something like ZBrush or 3DCoat, but Blender is another option (and Hexagon could do the sculpting, but I think would need another application to bake the detail from model to map).

  • JonnyRayJonnyRay Posts: 1,744

    I keep thinking that in theory a d-former on the figure could be configured to do this too. But it may need to be too precise for that technology, and I never seem to have the spare time to try it.

  • xXQuatroXxxXQuatroXx Posts: 173
    Any one know of a zbrush way to get it done?
  • Richard HaseltineRichard Haseltine Posts: 100,833

    ZBrush will bake a dispalcement map from sculpting, but the problem will be - as with using ZBrush to paint textures - that the human models are broken into UDIM islands that overlap, so (unless the laetst ZBrush has chnaged) you have to do a bit of fiddling to break out separate maps for each region.

  • Seven193Seven193 Posts: 1,080
    edited June 2019

    I would think they sculpted those wrinkles in Zbrush using a brush.  Which means those aren't actually real pressure points, they're fake, sculpted on wrinkles.

    Post edited by Seven193 on
  • WendyLuvsCatzWendyLuvsCatz Posts: 38,206

    ZBrush will bake a dispalcement map from sculpting, but the problem will be - as with using ZBrush to paint textures - that the human models are broken into UDIM islands that overlap, so (unless the laetst ZBrush has chnaged) you have to do a bit of fiddling to break out separate maps for each region.

    Zbrush 2018 supports UDIM

  • xXQuatroXxxXQuatroXx Posts: 173
    Can anyone show how it can be done in zbrush? Im not the only one thats wants to know this ;) And that script... hmmmm might work too.... but i would love to try zbrush first before buying the script
  • Richard HaseltineRichard Haseltine Posts: 100,833
    Can anyone show how it can be done in zbrush? Im not the only one thats wants to know this ;) And that script... hmmmm might work too.... but i would love to try zbrush first before buying the script

    What do you mean "how it's done"? The outline has been covered, which bits are you missing? How familiar are you with ZBrush?

  • xXQuatroXxxXQuatroXx Posts: 173
    UDIM in zbrush 2018? What is UDIM? and my knowlage of zbrush is limited... i can do bit of standard stuff. I could imagine to add more poligons or divisions in zbrush and then indent the skin alongside the edges of the clothing... Just wondering on how to go about it all. Thanks
  • bngcombngcom Posts: 1

    Praxis said:

    As usual, mCasual has a script that may do what you want:

    https://www.daz3d.com/forums/discussion/325096/mcjsqueeze-script-to-create-constricting-morphs-ex-tight-stockings

    https://sites.google.com/site/mcasualsdazscripts9/mcjsqueeze

    Indeed thsi should do the trick, but I can'y get it working in DZ 4.2. Did you use it on Gensisis 8 figures ?

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