how do you create micro pressure for clothing on body?
xXQuatroXx
Posts: 173
in New Users
Hi all,
I was wondering how you create micro pressure for clothing so that when aapplied you see the clothing edges pressing down on the body.
Some OOT has it like: https://www.daz3d.com/leony-outfit-for-genesis-8-females
Would be interesrted to know how that can be created.
Thanks
Comments
This is usually done with HD morphs, which we cannot create. Displacement could be used, though that would be a render-only effect.
You would use an application that could paint (or otherwise modify) a high-resolution version of the mesh (to create the indents) and then bake that detail to a height/dispalcement map, which you would then apply to the surface's displacement property in the Surfaces pane in DS and - for iray - adjust the render SubD level as needed (the default value should be fine, it's enough for the HD morphs). Most people use something like ZBrush or 3DCoat, but Blender is another option (and Hexagon could do the sculpting, but I think would need another application to bake the detail from model to map).
I keep thinking that in theory a d-former on the figure could be configured to do this too. But it may need to be too precise for that technology, and I never seem to have the spare time to try it.
ZBrush will bake a dispalcement map from sculpting, but the problem will be - as with using ZBrush to paint textures - that the human models are broken into UDIM islands that overlap, so (unless the laetst ZBrush has chnaged) you have to do a bit of fiddling to break out separate maps for each region.
I would think they sculpted those wrinkles in Zbrush using a brush. Which means those aren't actually real pressure points, they're fake, sculpted on wrinkles.
As usual, mCasual has a script that may do what you want:
https://www.daz3d.com/forums/discussion/325096/mcjsqueeze-script-to-create-constricting-morphs-ex-tight-stockings
https://sites.google.com/site/mcasualsdazscripts9/mcjsqueeze
Zbrush 2018 supports UDIM
What do you mean "how it's done"? The outline has been covered, which bits are you missing? How familiar are you with ZBrush?
Indeed thsi should do the trick, but I can'y get it working in DZ 4.2. Did you use it on Gensisis 8 figures ?