Handling of zipper open morph

How do you handle, or suggest to handle, a morph for opening a zipper?

The problem as I see it, is that when you morph the cloth and the zipper/zipperhead in default position everything is good,

But when you then apply a character or a pose, the zipper will open as expected, but the zipperhead will move relatively to its starting position, and therefore get lost compared to the zipper.

 

And to add to the problem; what if you wanted to dforce it?

In general you seems to need some polylines to keep the clothing closed.

And instead of a morph, you migth select a number of steps (open1, open2, etc).

Then for each step you must remove the relevant number of polylines as well as change the rigid follow node that matches the new position for the zipperhead.

But I don't know if that even can be done.

 

Are you aware of any solutions to this?

Comments

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583

    Two sets of boots zipped and unzipped 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,583

    And if by chance you are one of the rare ones who does animation, you use a real zipper and edit/composite it in

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