BryRay

So many old programs are going GPU render, some more successfully than others

(swears as latest openCL Mandelbulber crashes my graphics card and goes back to using CPU but they are developing it)

the point I am making is can DAZ without needing to rewrite the code, I have no idea about such stuff, add iray to Bryce?

the reason I ask is because it is a closed book no SDK so honestly nobody actually knows, Carrara they almost certainly could as people have created Octane and Luxrender plugins but realistically not expecting DAZ to and no third party has of yet considered it.

With Bryce there simply is no option for third party plugins.

While long-standing Bryce users are happy with it as is some of us actually would use it more with a GPU based renderer, I actually have been dabbling in now and again it but sadly it is just too slow on my machine using CPU and I soon give up and go back to my graphics based programs, I have been using Epic Games Twinmotion a lot lately for example but every time I do I think it’s a shame Bryce cannot use the GPU too.

Comments

  • ChoholeChohole Posts: 33,604

    So many old programs are going GPU render, some more successfully than others

    (swears as latest openCL Mandelbulber crashes my graphics card and goes back to using CPU but they are developing it)

    the point I am making is can DAZ without needing to rewrite the code, I have no idea about such stuff, add iray to Bryce?

    the reason I ask is because it is a closed book no SDK so honestly nobody actually knows, Carrara they almost certainly could as people have created Octane and Luxrender plugins but realistically not expecting DAZ to and no third party has of yet considered it.

    With Bryce there simply is no option for third party plugins.

    While long-standing Bryce users are happy with it as is some of us actually would use it more with a GPU based renderer, I actually have been dabbling in now and again it but sadly it is just too slow on my machine using CPU and I soon give up and go back to my graphics based programs, I have been using Epic Games Twinmotion a lot lately for example but every time I do I think it’s a shame Bryce cannot use the GPU too.

    Ask David Brinnen,  he was using Luxrender with bryce  some time ago.

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,225
    Chohole said:

    So many old programs are going GPU render, some more successfully than others

    (swears as latest openCL Mandelbulber crashes my graphics card and goes back to using CPU but they are developing it)

    the point I am making is can DAZ without needing to rewrite the code, I have no idea about such stuff, add iray to Bryce?

    the reason I ask is because it is a closed book no SDK so honestly nobody actually knows, Carrara they almost certainly could as people have created Octane and Luxrender plugins but realistically not expecting DAZ to and no third party has of yet considered it.

    With Bryce there simply is no option for third party plugins.

    While long-standing Bryce users are happy with it as is some of us actually would use it more with a GPU based renderer, I actually have been dabbling in now and again it but sadly it is just too slow on my machine using CPU and I soon give up and go back to my graphics based programs, I have been using Epic Games Twinmotion a lot lately for example but every time I do I think it’s a shame Bryce cannot use the GPU too.

    Ask David Brinnen,  he was using Luxrender with bryce  some time ago.

    Oh wow that looks promising, do you have links to a thread?

  • ChoholeChohole Posts: 33,604
    Chohole said:

    So many old programs are going GPU render, some more successfully than others

    (swears as latest openCL Mandelbulber crashes my graphics card and goes back to using CPU but they are developing it)

    the point I am making is can DAZ without needing to rewrite the code, I have no idea about such stuff, add iray to Bryce?

    the reason I ask is because it is a closed book no SDK so honestly nobody actually knows, Carrara they almost certainly could as people have created Octane and Luxrender plugins but realistically not expecting DAZ to and no third party has of yet considered it.

    With Bryce there simply is no option for third party plugins.

    While long-standing Bryce users are happy with it as is some of us actually would use it more with a GPU based renderer, I actually have been dabbling in now and again it but sadly it is just too slow on my machine using CPU and I soon give up and go back to my graphics based programs, I have been using Epic Games Twinmotion a lot lately for example but every time I do I think it’s a shame Bryce cannot use the GPU too.

    Ask David Brinnen,  he was using Luxrender with bryce  some time ago.

    Oh wow that looks promising, do you have links to a thread?

    Or it could have been Octane,    can't remember now, it was some time ago,  before he started making multi program props and stuff for the store.   That was why I said ask him.  He doesn't bite (well not often).  Could have been in many threads around the Bryce forum, we do tend to be image thread heavy. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,225
    Chohole said:
    Chohole said:

    So many old programs are going GPU render, some more successfully than others

    (swears as latest openCL Mandelbulber crashes my graphics card and goes back to using CPU but they are developing it)

    the point I am making is can DAZ without needing to rewrite the code, I have no idea about such stuff, add iray to Bryce?

    the reason I ask is because it is a closed book no SDK so honestly nobody actually knows, Carrara they almost certainly could as people have created Octane and Luxrender plugins but realistically not expecting DAZ to and no third party has of yet considered it.

    With Bryce there simply is no option for third party plugins.

    While long-standing Bryce users are happy with it as is some of us actually would use it more with a GPU based renderer, I actually have been dabbling in now and again it but sadly it is just too slow on my machine using CPU and I soon give up and go back to my graphics based programs, I have been using Epic Games Twinmotion a lot lately for example but every time I do I think it’s a shame Bryce cannot use the GPU too.

    Ask David Brinnen,  he was using Luxrender with bryce  some time ago.

    Oh wow that looks promising, do you have links to a thread?

    Or it could have been Octane,    can't remember now, it was some time ago,  before he started making multi program props and stuff for the store.   That was why I said ask him.  He doesn't bite (well not often).  Could have been in many threads around the Bryce forum, we do tend to be image thread heavy. 

    I did drop him a message heart

  • Richard HaseltineRichard Haseltine Posts: 100,981

    Even if it were possible Daz would probably have to pay an additional license fee to add Iray to a second application.

  • akmerlowakmerlow Posts: 1,124

    That thread by David Brinnen with images and videos on Octane experimentations:

    https://www.daz3d.com/forums/discussion/22321/bryce-to-octane

  • wolf359wolf359 Posts: 3,828

    I was a Bryce user since Bryce 2
    Ahh... the heady days of "Metacreations"

    Bryce today still contains much of the 23+ year old base Codeof the French Muscian "Eric Wenger" who created the program.
    It is one of the first high quality 
    Brute Force ray tracers and has some rather unique atmospheric & volumetric effects as well as a powerful integrated material editor that  was way ahead of its contemporaries of that era such as Pov-Ray.

    Daz  undertaking trying integrate IRay Into Bryce would have to have a sound  content sales related business reason that transcends people merely wanting  it.

    You can still do wonderful Bryce renders on an integrated graphics chip with a 12 year old macbook laptop

    One can only wonder how the die hard bryce community would react to having to by a new machine with and a $600 

    USD GPU  to use some "new"  IRay version of Bryce. 

  • WendyLuvsCatzWendyLuvsCatz Posts: 38,225
    wolf359 said:

    I was a Bryce user since Bryce 2
    Ahh... the heady days of "Metacreations"

    Bryce today still contains much of the 23+ year old base Codeof the French Muscian "Eric Wenger" who created the program.
    It is one of the first high quality 
    Brute Force ray tracers and has some rather unique atmospheric & volumetric effects as well as a powerful integrated material editor that  was way ahead of its contemporaries of that era such as Pov-Ray.

    Daz  undertaking trying integrate IRay Into Bryce would have to have a sound  content sales related business reason that transcends people merely wanting  it.

    You can still do wonderful Bryce renders on an integrated graphics chip with a 12 year old macbook laptop

    One can only wonder how the die hard bryce community would react to having to by a new machine with and a $600 

    USD GPU  to use some "new"  IRay version of Bryce. 

    Well if I had a Mac my choice is easy

    Artmatic Voyager by Eric Wenger

    its practically Bryce with a GPU render engine 

    but only Mac

     

  • ChoholeChohole Posts: 33,604
    wolf359 said:

    I was a Bryce user since Bryce 2
    Ahh... the heady days of "Metacreations"

    Bryce today still contains much of the 23+ year old base Codeof the French Muscian "Eric Wenger" who created the program.
    It is one of the first high quality 
    Brute Force ray tracers and has some rather unique atmospheric & volumetric effects as well as a powerful integrated material editor that  was way ahead of its contemporaries of that era such as Pov-Ray.

    Daz  undertaking trying integrate IRay Into Bryce would have to have a sound  content sales related business reason that transcends people merely wanting  it.

    You can still do wonderful Bryce renders on an integrated graphics chip with a 12 year old macbook laptop

    One can only wonder how the die hard bryce community would react to having to by a new machine with and a $600 

    USD GPU  to use some "new"  IRay version of Bryce. 

    heh    I don't spend much more than that on a complete new system with a GPU.

     

  • Sven DullahSven Dullah Posts: 7,621
    edited June 2019
    wolf359 said:

    I was a Bryce user since Bryce 2
    Ahh... the heady days of "Metacreations"

    InfiniD had a lot of built in features that DS still lacks today;) Particle emitters with collisions and gravity, dynamic lenseflares (which I really loved) and even motion blur IIRCsurprise

    Still have a working copy on some ancient Mac somewhere, couldn't find any renders thoughlaugh

    Post edited by Sven Dullah on
  • wolf359wolf359 Posts: 3,828
    wolf359 said:

    I was a Bryce user since Bryce 2
    Ahh... the heady days of "Metacreations"

    InfiniD had a lot of built in features that DS still lacks today;) Particle emitters with collisions and gravity, dynamic lenseflares (which I really loved) and even motion blur IIRCsurprise

    Still have a working copy on some ancient Mac somewhere, couldn't find any renders thoughlaugh

    I forgot about that one
    One wonders what might have been if Metacreations had not commited suicide  by abandoning their extemely user friendly creative programs
    to cash in on the internet bubble like so many deluded companies of
    that era. sad

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