Collision zone of a garment with dForce

Hi,


Before using Daz Studio, I used Poser.
With this software, it was very easy to define the collision zone for a garment.


With dForce, for the simulation of a skirt, on the body Genesis 8, I have to exclude the head and the hands.
The hands when they are close to the garment, cause a tear of the fabric !
I did not find any tutorial on how to avoid this problem.

Thanks

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,341

    Select the problem nodes and then in the Parameters pane turn off Visible in Simulation.

  • Willy2Willy2 Posts: 177

    Thank you for this valuable  info.


    But with my first try, putting both hands in the OFF position, I still had the same problem.
    Since it was the left thumb that tore the dress, I looked at the configuration of the fingers of the hand.
    Amazingly, I found that they stayed in the ON position !


    I thought that the setting of a hand in the OFF position would automatically propagate to the fingers. Which is not the case.
    After switch OFF the 10 fingers and their subparts which solved the problem.


    Now, I would like to know how to propagate the configuration of a part of the body to all its subparts, because this setting is very laborious !

     

  • Richard HaseltineRichard Haseltine Posts: 102,341

    Select all of the bones at once (you can expand the listing in the Scen pane by right-click, which makes it easier) and you should be able to set them all in one go - if not, open the parameters pane option menu (the lined button in the top corner, or right-click the tab) and make sure that Consolidate Properties is checked and that Display Separate Items is unchecked.

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