Mirror Reflection Help

Loving the poses and props. How do I make her reflection show in the mirror to give it a bit of realism?
Thanks


tt1.png
881 x 891 - 590K
You currently have no notifications.
Loving the poses and props. How do I make her reflection show in the mirror to give it a bit of realism?
Thanks
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Assuming the mirror plane is actually reflective (ie: a mirror shader was applied by you or the creator of the mirror), the character needs to be positioned a little closer, and the angle of the mirror adjusted, just like in real life. You will probably need to do a few adjustments and test renders to get it the way you want. I would suggest moving the mirror a little to the right, rotate it on the "Y" axis a little anti-clockwise, and bring the top of the mirror a little forward.
Good luck and have fun!
I purchased it with few social media items from the DAZ Store.
Learning how to use the items I purchased is an entirely different thing. :) Thank you for the help.
Here is a link to what I purchased - it shows examples of reflections, I just not figured it out.
https://www.daz3d.com/capture-me-poses-and-props-for-genesis-8
Render just completed - Your were correct moving the mirror is EVERYTHING. Thank you.
I found the easiest way to learn how to get reflective surfaces right was to load the mirror into a interior environment, so you can easily identify what is being reflected and then doing many short renders just to see what moving the mirror and the object you want to see in the mirrpr affected the reflection.
You can turn into a mirror any surface.
Go to surfaces pane, select the surface, set metallicity to 1, glossiness to 1, glossiness roughness to 0 or something along these lines.
Thank you