Getting Add-on materials to C4D
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Not even sure how to phrase this as I'm still learning the terms.
I export my Daz scenes to C4D to render in Octane. If I'm using some add-on materials, how can I get those textures into C4D?
For example, using a tan line plugin obviously when I export to C4D that doesn't follow. Same for some genital add-ons and such.
Is it even possible?
edit: Since I'm asking stuff anyway, same goes for hair colors.
Post edited by northerain on
Comments
There is an Octan plug-in for DS, which would be simpler. For things like tan lines that are built up of layers you'd need to grab the tiff file for the surface from the Temp folder (you can get the name and location from the Surfaces pane and reapply it in Cinema 4D.
Interesting. I assume it's more or less mixing materials with an opacity node?
In general these things are maps layered using the Layered Image Editor - if not, if they use a custom shader, then my answer doesn't apply. You could use the Shader Baker tool to produce a map that incorporated the overlays if it was a suitable custom shader, but that might include more baked down than you wanted.