Cannot get environment to show in Smart Content or Content Library

Today I purchased the UltraHD IRAY HDRI With DOF - Winter Beaches:    https://www.daz3d.com/ultrahd-iray-hdri-with-dof--winter-beaches

I used the recent version of Install Manager to install it, yet I cannot find the environment either under the Smart Content nor the Content Library.  When I do a file search, I can locate all the lighting presets for winterbeach, but there are no other content files I can find.  None of the light presets will load the scene into the Viewport (expected).

I went back and manually reinstalled the purchased content, went into the Conentent DB Maintenance and reimported all Metadata, but still can't find it.

Am I missing something?

 

 

Comments

  • Richard HaseltineRichard Haseltine Posts: 102,718

    Have you checked the locations listed in the read me? http://docs.daz3d.com/doku.php/public/read_me/index/61169/start

  • bradassociatesbradassociates Posts: 106
    edited June 2019

    Thank you.  I assume you mean the Daz read me page, as there was no embedded "read me" file in the zip.   But yes, I looked in those locations.  Here is what is on the Daz read me page for this product:

    Not all installation packages provide files that are displayed to the user within the interface of an application. The packages listed below, do. The application(s), and the location(s) within each application, are shown below.

    UltraHD IRAY HDRI With DOF - Winter Beaches (Core)

    • You can find new icons for loading this product in the following DAZ Studio Folders:

      • “Light Presets:Cake and Bob:Winter Beaches:DOF Compatible”

      • “Light Presets:Cake and Bob:Winter Beaches:No DOF”

      • “Light Presets:Cake and Bob:Winter Beaches:Utilities”

    • You can find new icons for this product in the following DAZ Studio Categories:

      • “Cameras”

      • “Lights:Iray:Exterior”

      • “Render-Settings:Iray”

    There are 24 files in each the first two Light Preset folders (DOF Compatible and NO DOF, respectively), and 34 in the second (Utilities).  None of them load the environment into the Viewport.   The promotion says there are 6 custom environments, so I can't figure out where they are as they are not identified where Daz files locate environments.  What's wrong?

     

     

     

    Post edited by bradassociates on
  • Richard HaseltineRichard Haseltine Posts: 102,718

    Is the Viewport in nVidia Iray mode? Is Draw Dome on?

  • Is the Viewport in nVidia Iray mode? Is Draw Dome on?

    Thanks!  That did the trick.   I believe the Draw Dome setting to which you refer was in Rendering Settings, correct?  And the viewport nVidia Iray mode is activated by the icon at the top of the Viewport?

    It seems to have done the trick and appears to be working now.   It's a shame that these products don't carry such instructions - I almost presumed they were defective, but appreciate your help.

     

  • Richard HaseltineRichard Haseltine Posts: 102,718

    Yes, both those locations are correct. They would have worked to light the scene in renders even without the settings, they are needed only to see the HDRI in the render as a backdrop and to preview it without doing a full render.

  • Okay, so now I can get the image to load in the Viewport and populate it with scenes (characters).   First, it really drains the my CPU and is extremely slow - is that the nVidia setting, Draw Dome, or simply the environment.

    More importantly, when I render, the result is a solid blue rendering absent any images.  Draw Dome is set to "on".  What am I missing?

  • Richard HaseltineRichard Haseltine Posts: 102,718

    The Iray preview is pretty demanding if it isn't handled by the GPU. You can adjust what it does in the Draw Settings pane.

    I'm not sure why you'd get a solid blue render. No error messages? What is in the scene?

  • bradassociatesbradassociates Posts: 106
    edited June 2019

    The Iray preview is pretty demanding if it isn't handled by the GPU. You can adjust what it does in the Draw Settings pane.

    I'm not sure why you'd get a solid blue render. No error messages? What is in the scene?

    The scene is using one of the DOF environs and about 8 characters, 2 M4, 5 G8, 2 G2 with only bathing suits and 3 towels, no other objects.   No error message - at least when I looked at it this morning after letting it render over night.

     

    Post edited by bradassociates on
  • Richard HaseltineRichard Haseltine Posts: 102,718
    edited June 2019

    That does sound like a fair bit of content - it would certainly overwhelm my 4GB card. Does a single figure render correctly?

    Post edited by Richard Haseltine on
  • That does sound like a fair bit of content - it would certainly overwhelm my 4GB card. Does a single figure render correctly?

    Okay that did it. It renders with just one character.   Given I've invested heavily into Daz content, I don't want to be limited by my desktop, which is older with an i7 Intel Core.  I'd like to purchase a GPU that can handle content creation, although I'm not into gaming.  I've been searching the Internet (and Amazon) and want to get one that can handle a significant amount of content, but need to consider my current Dell.  Do you have any recommendations?

  • Richard HaseltineRichard Haseltine Posts: 102,718

    The first thing I would do is work out just how limiting your current system is - try adding more (different) characters until you hit the issue (ideally test after restarting DS, or at least do that to confirm when you seem to hit the limit). It might also be a good idea to give your current system specs.

  • Cake OneCake One Posts: 381

    Hi
    Sorry about the delay, ijust found this thread.
    HDRI Environement are always invicible in the viewport unless the "IRAY" is set to on.
    It has always been like that.

    It is not recommended to build your scene with the IRAY view activated as it will drain all the power your CPU and or GPU have.
    I use 3 GPU and have 24 cPU and i do not do that.

     

    I build my scene in "Texture shaded" mode and occasionally, i put it in "Iray mode" to check the result.

    About the environement being to power consuming :
    We provide several sizes of environment.

    • 16000*8000 pixels
    • 8000*4000
    • 4000*2000
    • 2000*1000


    Obivously, the bigger, the better BUT when you don't have a NASA Super Powreful computer, you should avoid the biggest one.

    8000*4000 should be enough in most cases and when you are doing portraits with depth of field (meaning you'll see the top part of someone, with a blurred background behind) you can use the smallest one as it will be blurred by the camera so it doesn't need to be very sharp.

    My suggestion would be to build and test things on the small ones (2000*1000) that will gve you a nice idea of what it will look like, and then replace the small one will a bigger one before final render.

    Have you checked the video embedded in the store page of those products? It can be helpful.
    Feel free if you need any other information. :)

    C.

    PS. A BIG thank you to Richard who answered this before i saw it 

  • Cake One said:

    Hi
    Sorry about the delay, ijust found this thread.
    HDRI Environement are always invicible in the viewport unless the "IRAY" is set to on.
    It has always been like that.

    It is not recommended to build your scene with the IRAY view activated as it will drain all the power your CPU and or GPU have.
    I use 3 GPU and have 24 cPU and i do not do that.

     

    I build my scene in "Texture shaded" mode and occasionally, i put it in "Iray mode" to check the result.

    About the environement being to power consuming :
    We provide several sizes of environment.

    • 16000*8000 pixels
    • 8000*4000
    • 4000*2000
    • 2000*1000


    Obivously, the bigger, the better BUT when you don't have a NASA Super Powreful computer, you should avoid the biggest one.

    8000*4000 should be enough in most cases and when you are doing portraits with depth of field (meaning you'll see the top part of someone, with a blurred background behind) you can use the smallest one as it will be blurred by the camera so it doesn't need to be very sharp.

    My suggestion would be to build and test things on the small ones (2000*1000) that will gve you a nice idea of what it will look like, and then replace the small one will a bigger one before final render.

    Have you checked the video embedded in the store page of those products? It can be helpful.
    Feel free if you need any other information. :)

    C.

    PS. A BIG thank you to Richard who answered this before i saw it 

    Thank you!  In addition to what Richard posted, this was very helpful, particularly about deactivating Iray view while building the scene.  It took me hours to position the figures, objects, etc.   How do I size the environment, though?

  • Richard HaseltineRichard Haseltine Posts: 102,718

    There should be presets for the four different sizes.

  • bradassociatesbradassociates Posts: 106
    edited June 2019

    Thank you.  I can't retrace how I actived the Iray view on the Viewport.   Where's the toggle for that as I'd like to turn it off for editing as Cake One recommended?

     

    Post edited by bradassociates on
  • Cake OneCake One Posts: 381

    Thank you.  I can't retrace how I actived the Iray view on the Viewport.   Where's the toggle for that as I'd like to turn it off for editing as Cake One recommended?

     

    I guess it depnds on your Daz studio layout.
    Mine is here

    Capture09.26.32.jpg
    642 x 545 - 43K
  • Cake One said:

    Thank you.  I can't retrace how I actived the Iray view on the Viewport.   Where's the toggle for that as I'd like to turn it off for editing as Cake One recommended?

     

    I guess it depnds on your Daz studio layout.
    Mine is here

    Thank you!   It helped me figure it out.

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