Rough outlines with Crescent’s pwToon shaders
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Hi – I have found that the outlines created by Crescent’s pwToon shaders are relatively rough or pixilated looking. I’m rendering at high resolution but that doesn’t seem to change anything.
Just wondering if this is an inherent quality of Crescent’s shaders or something I’m doing? I’d prefer smoother outlines if possible.
Thank you for any help on this.
roberto
BTW - The outlines around the hand are the most obvious.
ikkyu_1080p_crop.jpg
642 x 716 - 178K
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