Controlling Specular Reflections from Emissive Objects
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I have a scene that includes a 2 meter emissive sphere for lighting. I am using the IRAY Emissive shader assigned to the sphere. The sphere is not in the camera view, but behind the camera and off to one side. Is there a way to turn off specular light from this sphere to prevent it from over powering the specular relfection in the figure's (G8F) eyes? I do not want to disable or reduce the specular refelctivity of the eyes beacsue I do want them picking up some of the other lighting.
Follow on question. For other renders and uses, Is it possible to make this emissinve light (object) not visible in surface reflections like chrome or mirrors?
Thanks
DLM
Comments
Make the Cutout Opacity very small, but not quite zero
That recommendation worked perfectly. Thank you very much.