Is possible to morph textures?
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For example, for a gesture of the face we could be interested to use a diferent set of diffuse texture for the face. Obviously it should be able to fade between both textures. This is quite normal, asociate morphs to textures and I'm not sure it is possible in DAZ.
Comments
I don't believe that will be possible in Daz Studio. Morphs change the geometry (aka mesh) of the figure without affecting the surface settings. I don't think you could even animate a change in texures with a fade from one to the other.
Thanks for your response!
That seems a logical feature to add in the future. It would help facial animation and special effects.
Properties can be linked, but ti would require manual set-up to do it (and I think only via script).
The other way is image series of both with alpha ie png files then use a video editor to fade
@caxarte_717260bfc4
You can try the Layered Image Editor [LIE] there you can add another texture layer and mix them with the Opacity slider just like the layers in Photoshop. You can also load grayscale masks that you create with an image editor, pure white will be fully visible and completly black will mask that texture area completly. Any grey value in between will be some degree of transparency.
In Daz Studio you can acces the Layered Image Editor [LIE] in the Surfaces pane, if not already opened change to the Editor tab on top, now navigate to the Face in the Surfaces list below.
In the right list of the Surface pane you will find the texture slots/channels the settings can differ by the Shader that is applied to the figure. Now click on the little box showing the textures in front of the for example Diffuse Color (3DL Shader) or Base Color (IRay Shader).
In the attached screenshots I show a simple example. Turns out looking like a sunburn from solarium.
I loaded the face texture in an image editor, I've added another layer filled it with black and lowered the opacity so I can see the face texture as reference. Then I've painted a few white brush strokes and black around the eyes and mouth. Next I've turned up the layer opacity in the image editor and saved the greyscale mask as png image.
You can see by the sceenshots how I set up the mask in LIE the Layer I've added by pressing the plus button just gets filled with red and the mask was loaded by pressing the plus button again and loading the greyscale mask by pressing the Recource: None button. Finaly I've turned down the layer Opacity to 25% that was giving me a mild sunburn look LOL initialy I tried to make her blush.
The Opacity slider in the Layered Image Editor is I think only accesable thrugh that dialog. Useful for still renders but not so if you want to animate the texture change. If you want to control or animate this LIE opacity or other LIE related settings of different texture layers you would need to write a script.
Similar threads:
Another interesting method I found recently in the Samples Scripts.
It seems that you can control and animate all Shader settings with some kind of proxy and linking properties. But I haven't had the time yet to test these and I have no idea how this works, what a proxy is or how to apply those post-load scripts.
Scripting API references that may be of interest to animate Layered Image Editor masks: