I know there has been a lot of discussion on Render freezes, but...
[I know there has been a lot of discussion on Render freezes, but] I have read them all and tried various things to no avail. My freezing is only happening on one particular character/scene that I created recently involving G8F Aisling. Past creations are fine, no issues. To my knowledge my strategy for posing, morphing etc has been the same, except on this G8F Aisling character I did venture into the Mesh Smoothing and Collision thingys.
Now, when I open said problem character/scene the progress bar at the bottom of the screen is active (Very slowly) I noticed that it is when this happens that I get the render freezing issue, or "Daz Studio is not responding. Maybe I'm not waiting long eough at the render stage before giving up and force quitting :(
I think it may be something to do with morphing/modifers/smoothers and wotnot so my question is this. Ahem!
What is the progress bar actually doing when I open one of these characters? Knowing this may help me identify my issue
Thank you
Malc
Comments
At what point is this putative freezing happening?
Well, it happens as soon as I try to render, the dialogue box opens to say "Rendering" but no preview pane. I wait maybe a few minutes, as that is how long it usually takes, and then go to activity monitor, click Daz Studio and it immediately changes to "DZ not responding" so I close it. Perchance I am not waiting long enough? Maybe I ought to try rendering again and go and clean the oven while it's happening....?
Update Richard: I have just tried to render the problematic scene again but cunningly left the Activity Monitor window open. After about 2 minutes the dreaded "Daz Studio not responding" came up again. I didn't touch it. Honest.
Ah! Now after a couple of minutes the render preview window has opened up again (I render first in 400x300 to test) and the Activity Monitor shows DS working! Spooky.... (This is live news-as it's happening)
I think I may be just too impatient so now it's time to try a full render. I'm going in...
Yes, Not responding means the application is busy in a way that is stopping it from checking the event loop, it doesn't necessarily mean it is hanging irrecoverably.
Wise words once again my friend, wise words. I left DS to it's own devices for a while and indeed it managed to sort out what the heck I was asking of it, not actually "Not responding". A tip for our other readers: Be patient. Now rendering seems to be back to normal.
Many thanks
Malc
It might be better if it said 'Busy computing' ( or processing or something like that ) instead of 'Not responding' unless it was actually stuck. Then Not responding' would let the user know that there was an actual problem instead of just a delay.
"Not repsonding" is a Windows label. Daz might be able to rewrite the code in such a way that it didn't go unresponsive while transferring (or they might not if it's waiting on a driver response), but I can well imagine that would have a serious impact on performance and might open the way to conflicts if a contradictory instruction was issued in mid transfer.
RainbowArtist and Richard Heseltine, sorry for the late acknowledgement but have been away for a while. Many thanks for the comments, I understand and agree with both.
Malc
I have noticed that too with the newer DAZ Studio Public Betas; meaning DS 4.11+ & 4.12+, that rendering in iRay is seizing my computer I/O much more persistently than in the past despite that I have created a shortcut to start DAZ Studio with CPU affinity configured such that DAZ Studio only can use 4 or 8 available CPU threads (i.e. DS shortcut command line is started with "/c start "DAZ Studio" /affinity F" as arguments in it).
nonesuch00, if I understood all of that I would probably try it! :) However, currently my renders have tolerable durations and I leave DS to do it's own thing now when shutting down. Thanks for the input :)