Move object from one arm to the other arm?

Sorry for the confusing thread title, but I don't know how else I could describe this! :P

 

So I'm having this little scene here. 

I'm using the cast from the "Get Well Soon" props, but it's only available for the right arm. Is there a way to move it to the left arm?

 

Thanks in advance for your help (and sorry for my english!) :P

 

cast.jpg
2212 x 1210 - 418K

Comments

  • Cris PalominoCris Palomino Posts: 11,667

    You could unparent and put it on the other arm and parent, but it will depend on the shape of the cast and whether it will work on the other hand since the rotation needed would make it upside down.

  • frankrblowfrankrblow Posts: 2,052
    edited June 2019

    1/ Unparent the cast from G3 and put the G3 character in the zero pose

    2/ Select the cast, then show its hidden properties, by selecting 'Properties', then click on the small icon with 4 lines (see image, and click on the image to get it full size)

    3/ Tick the hidden properties box

    4/ Now look at the properties for the cast and find the greyed out 'X scale', and replace the 100% with -100% (that's negative 100 percent)

    5/ The cast should now be on G3's left arm, where you now have to parent the cast to the forearm. If it's not a base G3F you will need to position/scale the cast to fit

    6/ Done. Now pose your G3 and it should all work.

    EDIT: Make sure you go back and de-select show hidden properties.

    Post edited by frankrblow on
  • NeXuS0306NeXuS0306 Posts: 5

    Thanks a lot for the help!

    I'll try that! :)

  • frankrblowfrankrblow Posts: 2,052

    yes

  • LenioTGLenioTG Posts: 2,118

    1/ Unparent the cast from G3 and put the G3 character in the zero pose

    2/ Select the cast, then show its hidden properties, by selecting 'Properties', then click on the small icon with 4 lines (see image, and click on the image to get it full size)

    3/ Tick the hidden properties box

    4/ Now look at the properties for the cast and find the greyed out 'X scale', and replace the 100% with -100% (that's negative 100 percent)

    5/ The cast should now be on G3's left arm, where you now have to parent the cast to the forearm. If it's not a base G3F you will need to position/scale the cast to fit

    6/ Done. Now pose your G3 and it should all work.

    EDIT: Make sure you go back and de-select show hidden properties.

    This is genius! :O

    Here's why I like to browse Daz forum even when I'm not looking for anything in particular: you always learn something new :D

  • frankrblowfrankrblow Posts: 2,052

    No credit to me, as I learned it from someone else. 

    You may also want to bookmark this useful discussion: https://www.daz3d.com/forums/discussion/185056/features-that-you-could-slap-yourself-for-not-figuring-out-sooner/p1

  • Cris PalominoCris Palomino Posts: 11,667

    Yeah, the reason I wasn't sure was the hand was in a downward position which, thinking the cast should be rigid, thought if you tried to move to the other side and flip would make the hand bend upward, Didn't realize it had been made to allow the hand to bend, heh.

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