KinleyHair to OOTBaseHair Cap
Hi everybody,
for this freebie, you'll need: https://www.daz3d.com/double-tails-hair-for-genesis-3-and-8-females
and: https://www.daz3d.com/kinley-hair-with-dforce-for-genesis-3-and-8-females
double Tail Hair by outoftouch is great, but too bad its tails are not dforce ready.
So, my solution is to make the dforce ready kinley Hair tails fit to outoftouch's double tail hair Cap.
I've added two morph targets, that will do that.
You will find those morphs in your Parameter tab under "MASTERSTROKE"
"KinleyHair OOT fit" will put the tails in the right position to fit the OOt Hair cap, "KinleyHairCap gone" will hide the Kinley Hair base.
when you use dforce, I recommend to set the opacity values of every KinleyHairCap related surface to zero.
Hope this works for you.
BTW: In order to make the two different hair shaders match, search for: PhilW's "Hair LustreShaders". This helped a lot with the hair materials.
https://sharecg.com/v/93980/browse/21/DAZ-Studio/KinleyHairtoOOTBaseHair-Cap