How To Prevent The Clothes From Changing With The Figure?

LenioTGLenioTG Posts: 2,118

Hi everyone :D

When we modify a character, the clothes he/she has on modify with him/her, following the transformations.

Is it possible to prevent this from happening? If yes, how?

In particular, I'd like to create a scene when a figure shrinks, but the clothes keep the dimension they had before.

Thanks to everyone in advance! :D

Post edited by LenioTG on

Comments

  • Sven DullahSven Dullah Posts: 7,621

    You could open the parameter settings for a specific body morph and uncheck autofollow, which will prevent that morph from being transferred to the clothing. Or you can select the clothing in the parameters pane, show hidden parameters (right click on the pane) and dial out the bodymorphs manually.

  • LenioTGLenioTG Posts: 2,118

    You could open the parameter settings for a specific body morph and uncheck autofollow, which will prevent that morph from being transferred to the clothing. Or you can select the clothing in the parameters pane, show hidden parameters (right click on the pane) and dial out the bodymorphs manually.

    Thank you Sven :D

    I guess disabling autofollow on a few parameters like scale could give an acceptable result :)

  • LenioTGLenioTG Posts: 2,118

    A problem I've encountered with this method is that there are a lot of poke-through (I'll attach a screen).

    In this case, I've set "show hidden parameters", gone to the two clothings and removed autofollow from parameter settings for the height morph.

    Since there are these pokethrough, if I simulate dForce, it explodes.

    Does somebody know how to fix this?

    Screen.PNG
    714 x 890 - 189K
  • Sven DullahSven Dullah Posts: 7,621
    LenioTG said:

    A problem I've encountered with this method is that there are a lot of poke-through (I'll attach a screen).

    In this case, I've set "show hidden parameters", gone to the two clothings and removed autofollow from parameter settings for the height morph.

    Since there are these pokethrough, if I simulate dForce, it explodes.

    Does somebody know how to fix this?

    Yup:) You dial out the morphs on the last frame, not the first. Start the simulation with the "normal" figure shape.

  • LenioTGLenioTG Posts: 2,118
    LenioTG said:

    A problem I've encountered with this method is that there are a lot of poke-through (I'll attach a screen).

    In this case, I've set "show hidden parameters", gone to the two clothings and removed autofollow from parameter settings for the height morph.

    Since there are these pokethrough, if I simulate dForce, it explodes.

    Does somebody know how to fix this?

    Yup:) You dial out the morphs on the last frame, not the first. Start the simulation with the "normal" figure shape.

    Excuse me, I've not understood :(

    This was not an animation

  • Sven DullahSven Dullah Posts: 7,621
    edited June 2019
    LenioTG said:
    LenioTG said:

    A problem I've encountered with this method is that there are a lot of poke-through (I'll attach a screen).

    In this case, I've set "show hidden parameters", gone to the two clothings and removed autofollow from parameter settings for the height morph.

    Since there are these pokethrough, if I simulate dForce, it explodes.

    Does somebody know how to fix this?

    Yup:) You dial out the morphs on the last frame, not the first. Start the simulation with the "normal" figure shape.

    Excuse me, I've not understood :(

    This was not an animation

    Ah ok! Well you need to use the timeline for the simulation if you want the dForce clothing to work with that shape. 30frames should be enough. In the simulations tab uncheck the start simulation from memorized pose, and use the animated timeline simulation. On frame 0 use the unaltered clothing shape, go to the last frame and dial out those hidden morphs and/or alter the figure shape. Should work.

    Post edited by Sven Dullah on
  • LenioTGLenioTG Posts: 2,118
    LenioTG said:
    LenioTG said:

    A problem I've encountered with this method is that there are a lot of poke-through (I'll attach a screen).

    In this case, I've set "show hidden parameters", gone to the two clothings and removed autofollow from parameter settings for the height morph.

    Since there are these pokethrough, if I simulate dForce, it explodes.

    Does somebody know how to fix this?

    Yup:) You dial out the morphs on the last frame, not the first. Start the simulation with the "normal" figure shape.

    Excuse me, I've not understood :(

    This was not an animation

    Ah ok! Well you need to use the timeline for the simulation if you want the dForce clothing to work with that shape. 30frames should be enough. In the simulations tab uncheck the start simulation from memorized pose, and use the animated timeline simulation. On frame 0 use the unaltered clothing shape, go to the last frame and dial out those hidden morphs and/or alter the figure shape. Should work.

    Thank you Sven! :D

    I see this is less practical than I thought.

    Basically I'd need the clothes to keep their original size even if the character is smaller.
    For example, to give the "boyfriend shirt" look on a woman.
    Is there any fast way to do this?

  • Sven DullahSven Dullah Posts: 7,621

    Load two copies of the figure, same pose and position, hide the one with the clothes fit to it, make it invisible to dForce? Don't know, maybe someone has a better solution?

  • LenioTGLenioTG Posts: 2,118

    Load two copies of the figure, same pose and position, hide the one with the clothes fit to it, make it invisible to dForce?

    Thank you again for helping :D

    Don't know, maybe someone has a better solution?

    I hope so!
    I would like to find a systematic way to do this quickly.
    It's nice that clothes fit the characters, but I think it would be more realistic if they had a standard size like real clothes :)

  • LenioTGLenioTG Posts: 2,118

    Here I am again. Maybe I'll be luckier this time!

    So, I'm doing a practical example of what I'd like to do.

    I've attached a figure of an old fast man with some clothes.

    image

    I'd like to transfer those clothes to a shorter and thinner figure, without losing their current shape.
    Then, I'd like to use dForce on them, to make them look baggy, oversized and more realistic.

    Does someone know how to do this, please?

    sthsreth.PNG
    1878 x 919 - 3M
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