HEY GUYS I NEED SOME URGENT HELP WITH ANIBLOCKS!!

HEY GUY'S!!. Listen, I downloaded some animations from mixamo.com and imported it in DAZ Studio. I created a ANIBLOCK TO SAVE AND MODIFY THE ANIMATION FOR REALISTIC MOVEMENTS AND ROTATIONS WHICH IS SO HARD TO DO IF DONE ALONE IN TIMELINE. After creating this aniblock, I play it to make sure it's fine, but no! what do I get? A damn charcater falling inches above the ground. The animation was a hit animation where in combat you get hit and you fall back. In timeline the animation falls to the floor as should no problem. In animate 2 half way through the animation in the aniblock the character falls up inches above the ground. Same thing happend with a back flip animation where it's fine in timeline but in animate 2 after making aniblock character flips high as hell above the ground and far away! This shit is drving me insane!! I would just use with saving it as a preset but you editing is hard to do in timeline, I would have to change frame buy frame just to get a rotation, image direction and movements. Is there a setting solution to this aniblock fix or somthing! Anything! Please! I'm going nuts right now I swear. Yes I checked all boxes, scaling, morphs etc, yes i Checked the correct boxes when creating a custom aniblock. My animation did come from Mixamo, but I still should be able to make a aniblock if the animation is fine... So confused. What's the point of animate 2 if It cant read the timeline correctly. Please help, I'm seriously considering iClone 7 and 3dx change for animation, but I'm afraid to buy it because if I can set the animations up correctly in my scen then I will have waisted my money because I love daz scenes and characters and set up, but some thing a running me damn crazy. And iClone im afraid it's going to degrade the quality of my characters texture etc.

Comments

  • johranshadijohranshadi Posts: 142
    Create an aniblock then go to the first frame (do not go to the keyframe mode in animate2). In the tools settings go to joint editor. The joints of the character should be visible now. Select the hip and drag it down to the floor. Your animation should be fine now.
  • wolf359wolf359 Posts: 3,834
    edited June 2019

    Hi 
    I have never used any of the Mixamo motions
    however I can tell you that the  Dynamic Hits & falls I have imported from the Natural Motion Endorphin software works for me when saved as aniblocks in Daz studio.

     

    "I would just use with saving it as a preset but you editing is hard to do in timeline, I would have to change frame buy frame just to get a rotation, image direction and movements."

    Do you have the Graphmate and keymate plugins from Daz?? 

    I edit complex motions, imported from Iclone Pro, all of the time with graphMate with much more control over individual bodyparts than aniblocks!!
    With graphmateI can make global changes to entire parameters in the timeline..not frame by frame.


    Still you should consider saving them as animated pose presets and reloading those presets before baking to an aniblock.

    bend ,twist side.png
    1200 x 805 - 533K
    Post edited by wolf359 on
  • Thanks guy's so much, I'll give all of your advice a test and let you now if any of your advice helped. I truly appreciate you all so much for helping.

Sign In or Register to comment.